mesa: EXT_texture_sRGB_decode little fixup
It doesn't fix bug 37150 though.
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@@ -132,7 +132,7 @@ _mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name)
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sampObj->CompareMode = GL_NONE;
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sampObj->CompareFunc = GL_LEQUAL;
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sampObj->CompareFailValue = 0.0;
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sampObj->sRGBDecode = GL_FALSE;
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sampObj->sRGBDecode = GL_DECODE_EXT;
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sampObj->CubeMapSeamless = GL_FALSE;
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sampObj->DepthMode = 0;
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}
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@@ -254,6 +254,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
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dest->Sampler.CompareFailValue = src->Sampler.CompareFailValue;
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dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless;
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dest->Sampler.DepthMode = src->Sampler.DepthMode;
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dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode;
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dest->_MaxLevel = src->_MaxLevel;
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dest->_MaxLambda = src->_MaxLambda;
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dest->GenerateMipmap = src->GenerateMipmap;
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