nv50: enable array textures
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@@ -587,7 +587,8 @@ NV50LoweringPreSSA::handleTEX(TexInstruction *i)
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if (i->tex.target.isArray()) {
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Value *layer = i->getSrc(arg - 1);
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LValue *src = new_LValue(func, FILE_GPR);
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bld.mkCvt(OP_CVT, TYPE_U16, src, TYPE_F32, layer);
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bld.mkCvt(OP_CVT, TYPE_U32, src, TYPE_F32, layer);
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bld.mkOp2(OP_MIN, TYPE_U32, src, src, bld.loadImm(NULL, 511));
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i->setSrc(arg - 1, src);
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if (i->tex.target.isCube()) {
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@@ -82,8 +82,8 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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return 12;
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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return 14;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: /* shader support missing */
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return 0;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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return 512;
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case PIPE_CAP_MIN_TEXEL_OFFSET:
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return -8;
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case PIPE_CAP_MAX_TEXEL_OFFSET:
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