Allow single-component constructors
This causes the following tests to pass:
glslparsertest/shaders/CorrectVersion.V110.frag
shaders/glsl-vs-sqrt-zero.frag
shaders/glsl-vs-sqrt-zero.vert
This causes the following tests to fail. These shaders were
previously failing to compile, but they were all failing for the wrong
reasons.
glslparsertest/shaders/attribute1.vert
glslparsertest/shaders/attribute2.vert
glslparsertest/shaders/main2.vert
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+1
-1
@@ -327,7 +327,7 @@ ast_function_expression::hir(exec_list *instructions,
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* arguments to provide an initializer for every component in the
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* constructed value."
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*/
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if (components_used < type_components) {
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if ((components_used < type_components) && (components_used != 1)) {
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_mesa_glsl_error(& loc, state, "too few components to construct "
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"`%s'",
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constructor_type->name);
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