egl: Correct the default values of surface attributes.
EGL_TEXTURE_FORMAT and EGL_TEXTURE_TARGET should default to EGL_NO_TEXTURE. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
@@ -26,7 +26,8 @@ _eglInitSurface(_EGLDriver *drv, _EGLSurface *surf, EGLint type,
|
||||
{
|
||||
const char *func;
|
||||
EGLint width = 0, height = 0, largest = 0;
|
||||
EGLint texFormat = 0, texTarget = 0, mipmapTex = 0;
|
||||
EGLint texFormat = EGL_NO_TEXTURE, texTarget = EGL_NO_TEXTURE;
|
||||
EGLint mipmapTex = EGL_FALSE;
|
||||
EGLint renderBuffer = EGL_BACK_BUFFER;
|
||||
#ifdef EGL_VERSION_1_2
|
||||
EGLint colorspace = EGL_COLORSPACE_sRGB;
|
||||
|
||||
Reference in New Issue
Block a user