radv/meta: convert the resolve GFX pipelines to vk_meta

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32805>
This commit is contained in:
Samuel Pitoiset
2024-12-30 14:36:51 +01:00
committed by Marge Bot
parent bc5c37fef8
commit 8a104de180
4 changed files with 198 additions and 417 deletions
-5
View File
@@ -459,10 +459,6 @@ radv_device_init_meta(struct radv_device *device)
if (result != VK_SUCCESS)
return result;
result = radv_device_init_meta_resolve_fragment_state(device, on_demand);
if (result != VK_SUCCESS)
return result;
result = radv_device_init_meta_etc_decode_state(device, on_demand);
if (result != VK_SUCCESS)
return result;
@@ -502,7 +498,6 @@ radv_device_finish_meta(struct radv_device *device)
radv_device_finish_meta_astc_decode_state(device);
radv_device_finish_accel_struct_build_state(device);
radv_device_finish_meta_blit2d_state(device);
radv_device_finish_meta_resolve_fragment_state(device);
radv_store_meta_pipeline(device);
vk_common_DestroyPipelineCache(radv_device_to_handle(device), device->meta_state.cache, NULL);
-3
View File
@@ -108,9 +108,6 @@ void radv_device_finish_meta(struct radv_device *device);
VkResult radv_device_init_meta_blit2d_state(struct radv_device *device, bool on_demand);
void radv_device_finish_meta_blit2d_state(struct radv_device *device);
VkResult radv_device_init_meta_resolve_fragment_state(struct radv_device *device, bool on_demand);
void radv_device_finish_meta_resolve_fragment_state(struct radv_device *device);
VkResult radv_device_init_null_accel_struct(struct radv_device *device);
VkResult radv_device_init_accel_struct_build_state(struct radv_device *device);
void radv_device_finish_accel_struct_build_state(struct radv_device *device);
+198 -387
View File
@@ -47,147 +47,29 @@ build_resolve_fragment_shader(struct radv_device *dev, bool is_integer, int samp
}
static VkResult
create_layout(struct radv_device *device)
create_layout(struct radv_device *device, VkPipelineLayout *layout_out)
{
VkResult result = VK_SUCCESS;
const char *key_data = "radv-resolve-fs";
if (!device->meta_state.resolve_fragment.ds_layout) {
const VkDescriptorSetLayoutBinding binding = {.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT};
const VkDescriptorSetLayoutBinding binding = {.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT};
result =
radv_meta_create_descriptor_set_layout(device, 1, &binding, &device->meta_state.resolve_fragment.ds_layout);
if (result != VK_SUCCESS)
return result;
}
if (!device->meta_state.resolve_fragment.p_layout) {
const VkPushConstantRange pc_range = {
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.size = 8,
};
result = radv_meta_create_pipeline_layout(device, &device->meta_state.resolve_fragment.ds_layout, 1, &pc_range,
&device->meta_state.resolve_fragment.p_layout);
}
return result;
}
static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 0,
.vertexAttributeDescriptionCount = 0,
};
static VkResult
create_resolve_pipeline(struct radv_device *device, int samples_log2, VkFormat format)
{
unsigned fs_key = radv_format_meta_fs_key(device, format);
VkPipeline *pipeline = &device->meta_state.resolve_fragment.rc[samples_log2].pipeline[fs_key];
VkResult result;
result = create_layout(device);
if (result != VK_SUCCESS)
return result;
bool is_integer = false;
uint32_t samples = 1 << samples_log2;
const VkPipelineVertexInputStateCreateInfo *vi_create_info;
vi_create_info = &normal_vi_create_info;
if (vk_format_is_int(format))
is_integer = true;
nir_shader *fs = build_resolve_fragment_shader(device, is_integer, samples);
nir_shader *vs = radv_meta_build_nir_vs_generate_vertices(device);
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vk_shader_module_handle_from_nir(vs),
.pName = "main",
.pSpecializationInfo = NULL},
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = vk_shader_module_handle_from_nir(fs),
.pName = "main",
.pSpecializationInfo = NULL},
const VkDescriptorSetLayoutCreateInfo desc_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT,
.bindingCount = 1,
.pBindings = &binding,
};
const VkPipelineRenderingCreateInfo rendering_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
.colorAttachmentCount = 1,
.pColorAttachmentFormats = &format,
const VkPushConstantRange pc_range = {
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.size = 8,
};
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &rendering_create_info,
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
.pStages = pipeline_shader_stages,
.pVertexInputState = vi_create_info,
.pInputAssemblyState =
&(VkPipelineInputAssemblyStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_META_RECT_LIST_MESA,
.primitiveRestartEnable = false,
},
.pViewportState =
&(VkPipelineViewportStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
},
.pRasterizationState =
&(VkPipelineRasterizationStateCreateInfo){.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.rasterizerDiscardEnable = false,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f},
.pMultisampleState =
&(VkPipelineMultisampleStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = 1,
.sampleShadingEnable = false,
.pSampleMask = (VkSampleMask[]){UINT32_MAX},
},
.pColorBlendState =
&(VkPipelineColorBlendStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments =
(VkPipelineColorBlendAttachmentState[]){
{.colorWriteMask = VK_COLOR_COMPONENT_A_BIT | VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT},
},
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f}},
.pDynamicState =
&(VkPipelineDynamicStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 2,
.pDynamicStates =
(VkDynamicState[]){
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
},
},
.flags = 0,
.layout = device->meta_state.resolve_fragment.p_layout,
.renderPass = VK_NULL_HANDLE,
.subpass = 0,
};
result = radv_CreateGraphicsPipelines(radv_device_to_handle(device), device->meta_state.cache, 1, &vk_pipeline_info,
&device->meta_state.alloc, pipeline);
ralloc_free(vs);
ralloc_free(fs);
return result;
return vk_meta_get_pipeline_layout(&device->vk, &device->meta_state.device, &desc_info, &pc_range, key_data,
strlen(key_data), layout_out);
}
enum { DEPTH_RESOLVE, STENCIL_RESOLVE };
@@ -273,110 +155,54 @@ build_depth_stencil_resolve_fragment_shader(struct radv_device *dev, int samples
}
static VkResult
create_depth_stencil_resolve_pipeline(struct radv_device *device, int samples_log2, int index,
VkResolveModeFlagBits resolve_mode, VkPipeline *_pipeline)
get_depth_stencil_resolve_pipeline(struct radv_device *device, int samples, VkImageAspectFlags aspects,
VkResolveModeFlagBits resolve_mode, VkPipeline *pipeline_out,
VkPipelineLayout *layout_out)
{
VkPipeline *pipeline;
const int index = aspects == VK_IMAGE_ASPECT_DEPTH_BIT ? DEPTH_RESOLVE : STENCIL_RESOLVE;
char key_data[64];
VkResult result;
result = create_layout(device);
result = create_layout(device, layout_out);
if (result != VK_SUCCESS)
return result;
switch (resolve_mode) {
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT:
if (index == DEPTH_RESOLVE)
pipeline = &device->meta_state.resolve_fragment.depth_zero_pipeline;
else
pipeline = &device->meta_state.resolve_fragment.stencil_zero_pipeline;
break;
case VK_RESOLVE_MODE_AVERAGE_BIT:
assert(index == DEPTH_RESOLVE);
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].average_pipeline;
break;
case VK_RESOLVE_MODE_MIN_BIT:
if (index == DEPTH_RESOLVE)
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].min_pipeline;
else
pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].min_pipeline;
break;
case VK_RESOLVE_MODE_MAX_BIT:
if (index == DEPTH_RESOLVE)
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].max_pipeline;
else
pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].max_pipeline;
break;
default:
unreachable("invalid resolve mode");
}
snprintf(key_data, sizeof(key_data), "radv-ds-resolve-fs-%d-%d-%d", aspects, samples, resolve_mode);
if (*pipeline) {
VkPipeline pipeline_from_cache = vk_meta_lookup_pipeline(&device->meta_state.device, key_data, strlen(key_data));
if (pipeline_from_cache != VK_NULL_HANDLE) {
*pipeline_out = pipeline_from_cache;
return VK_SUCCESS;
}
uint32_t samples = 1 << samples_log2;
nir_shader *fs = build_depth_stencil_resolve_fragment_shader(device, samples, index, resolve_mode);
nir_shader *vs = radv_meta_build_nir_vs_generate_vertices(device);
nir_shader *fs_module = build_depth_stencil_resolve_fragment_shader(device, samples, index, resolve_mode);
nir_shader *vs_module = radv_meta_build_nir_vs_generate_vertices(device);
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vk_shader_module_handle_from_nir(vs),
.pName = "main",
.pSpecializationInfo = NULL},
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = vk_shader_module_handle_from_nir(fs),
.pName = "main",
.pSpecializationInfo = NULL},
};
const VkStencilOp stencil_op = index == DEPTH_RESOLVE ? VK_STENCIL_OP_KEEP : VK_STENCIL_OP_REPLACE;
VkStencilOp stencil_op = index == DEPTH_RESOLVE ? VK_STENCIL_OP_KEEP : VK_STENCIL_OP_REPLACE;
VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = true,
.depthWriteEnable = index == DEPTH_RESOLVE,
.stencilTestEnable = index == STENCIL_RESOLVE,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.front =
{
.failOp = stencil_op,
.passOp = stencil_op,
.depthFailOp = stencil_op,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = UINT32_MAX,
.writeMask = UINT32_MAX,
.reference = 0u,
},
.back =
{
.failOp = stencil_op,
.passOp = stencil_op,
.depthFailOp = stencil_op,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = UINT32_MAX,
.writeMask = UINT32_MAX,
.reference = 0u,
},
.minDepthBounds = 0.0f,
.maxDepthBounds = 1.0f};
const VkPipelineVertexInputStateCreateInfo *vi_create_info;
vi_create_info = &normal_vi_create_info;
const VkPipelineRenderingCreateInfo rendering_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
.depthAttachmentFormat = index == DEPTH_RESOLVE ? VK_FORMAT_D32_SFLOAT : VK_FORMAT_UNDEFINED,
.stencilAttachmentFormat = index == STENCIL_RESOLVE ? VK_FORMAT_S8_UINT : VK_FORMAT_UNDEFINED,
};
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
const VkGraphicsPipelineCreateInfo pipeline_create_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &rendering_create_info,
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
.pStages = pipeline_shader_stages,
.pVertexInputState = vi_create_info,
.stageCount = 2,
.pStages =
(VkPipelineShaderStageCreateInfo[]){
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vk_shader_module_handle_from_nir(vs_module),
.pName = "main",
.pSpecializationInfo = NULL},
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = vk_shader_module_handle_from_nir(fs_module),
.pName = "main",
.pSpecializationInfo = NULL},
},
.pVertexInputState =
&(VkPipelineVertexInputStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 0,
.vertexAttributeDescriptionCount = 0,
},
.pInputAssemblyState =
&(VkPipelineInputAssemblyStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
@@ -389,7 +215,34 @@ create_depth_stencil_resolve_pipeline(struct radv_device *device, int samples_lo
.viewportCount = 1,
.scissorCount = 1,
},
.pDepthStencilState = &depth_stencil_state,
.pDepthStencilState =
&(VkPipelineDepthStencilStateCreateInfo){.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = true,
.depthWriteEnable = index == DEPTH_RESOLVE,
.stencilTestEnable = index == STENCIL_RESOLVE,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.front =
{
.failOp = stencil_op,
.passOp = stencil_op,
.depthFailOp = stencil_op,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = UINT32_MAX,
.writeMask = UINT32_MAX,
.reference = 0u,
},
.back =
{
.failOp = stencil_op,
.passOp = stencil_op,
.depthFailOp = stencil_op,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = UINT32_MAX,
.writeMask = UINT32_MAX,
.reference = 0u,
},
.minDepthBounds = 0.0f,
.maxDepthBounds = 1.0f},
.pRasterizationState =
&(VkPipelineRasterizationStateCreateInfo){.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.rasterizerDiscardEnable = false,
@@ -427,174 +280,133 @@ create_depth_stencil_resolve_pipeline(struct radv_device *device, int samples_lo
VK_DYNAMIC_STATE_SCISSOR,
},
},
.flags = 0,
.layout = device->meta_state.resolve_fragment.p_layout,
.renderPass = VK_NULL_HANDLE,
.subpass = 0,
.layout = *layout_out,
};
result = radv_CreateGraphicsPipelines(radv_device_to_handle(device), device->meta_state.cache, 1, &vk_pipeline_info,
&device->meta_state.alloc, pipeline);
struct vk_meta_rendering_info render = {
.depth_attachment_format = index == DEPTH_RESOLVE ? VK_FORMAT_D32_SFLOAT : VK_FORMAT_UNDEFINED,
.stencil_attachment_format = index == STENCIL_RESOLVE ? VK_FORMAT_S8_UINT : VK_FORMAT_UNDEFINED,
};
ralloc_free(vs);
ralloc_free(fs);
result = vk_meta_create_graphics_pipeline(&device->vk, &device->meta_state.device, &pipeline_create_info, &render,
key_data, strlen(key_data), pipeline_out);
ralloc_free(vs_module);
ralloc_free(fs_module);
return result;
}
static VkResult
get_depth_stencil_resolve_pipeline(struct radv_device *device, int samples_log2, VkImageAspectFlags aspects,
VkResolveModeFlagBits resolve_mode, VkPipeline *pipeline_out)
{
struct radv_meta_state *state = &device->meta_state;
const int index = aspects == VK_IMAGE_ASPECT_DEPTH_BIT ? DEPTH_RESOLVE : STENCIL_RESOLVE;
VkResult result = VK_SUCCESS;
VkPipeline *pipeline;
mtx_lock(&state->mtx);
switch (resolve_mode) {
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT:
if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
pipeline = &device->meta_state.resolve_fragment.depth_zero_pipeline;
else
pipeline = &device->meta_state.resolve_fragment.stencil_zero_pipeline;
break;
case VK_RESOLVE_MODE_AVERAGE_BIT:
assert(aspects == VK_IMAGE_ASPECT_DEPTH_BIT);
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].average_pipeline;
break;
case VK_RESOLVE_MODE_MIN_BIT:
if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].min_pipeline;
else
pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].min_pipeline;
break;
case VK_RESOLVE_MODE_MAX_BIT:
if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].max_pipeline;
else
pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].max_pipeline;
break;
default:
unreachable("invalid resolve mode");
}
if (!*pipeline) {
result = create_depth_stencil_resolve_pipeline(device, samples_log2, index, resolve_mode, pipeline);
if (result != VK_SUCCESS)
goto fail;
}
*pipeline_out = *pipeline;
fail:
mtx_unlock(&state->mtx);
return result;
}
VkResult
radv_device_init_meta_resolve_fragment_state(struct radv_device *device, bool on_demand)
{
VkResult res;
if (on_demand)
return VK_SUCCESS;
for (uint32_t i = 0; i < MAX_SAMPLES_LOG2; ++i) {
for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
res = create_resolve_pipeline(device, i, radv_fs_key_format_exemplars[j]);
if (res != VK_SUCCESS)
return res;
}
res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE, VK_RESOLVE_MODE_AVERAGE_BIT,
&device->meta_state.resolve_fragment.depth[i].average_pipeline);
if (res != VK_SUCCESS)
return res;
res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE, VK_RESOLVE_MODE_MIN_BIT,
&device->meta_state.resolve_fragment.depth[i].min_pipeline);
if (res != VK_SUCCESS)
return res;
res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE, VK_RESOLVE_MODE_MAX_BIT,
&device->meta_state.resolve_fragment.depth[i].max_pipeline);
if (res != VK_SUCCESS)
return res;
res = create_depth_stencil_resolve_pipeline(device, i, STENCIL_RESOLVE, VK_RESOLVE_MODE_MIN_BIT,
&device->meta_state.resolve_fragment.stencil[i].min_pipeline);
if (res != VK_SUCCESS)
return res;
res = create_depth_stencil_resolve_pipeline(device, i, STENCIL_RESOLVE, VK_RESOLVE_MODE_MAX_BIT,
&device->meta_state.resolve_fragment.stencil[i].max_pipeline);
if (res != VK_SUCCESS)
return res;
}
res = create_depth_stencil_resolve_pipeline(device, 0, DEPTH_RESOLVE, VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
&device->meta_state.resolve_fragment.depth_zero_pipeline);
if (res != VK_SUCCESS)
return res;
return create_depth_stencil_resolve_pipeline(device, 0, STENCIL_RESOLVE, VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
&device->meta_state.resolve_fragment.stencil_zero_pipeline);
}
void
radv_device_finish_meta_resolve_fragment_state(struct radv_device *device)
{
struct radv_meta_state *state = &device->meta_state;
for (uint32_t i = 0; i < MAX_SAMPLES_LOG2; ++i) {
for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
radv_DestroyPipeline(radv_device_to_handle(device), state->resolve_fragment.rc[i].pipeline[j], &state->alloc);
}
radv_DestroyPipeline(radv_device_to_handle(device), state->resolve_fragment.depth[i].average_pipeline,
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device), state->resolve_fragment.depth[i].max_pipeline, &state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device), state->resolve_fragment.depth[i].min_pipeline, &state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device), state->resolve_fragment.stencil[i].max_pipeline,
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device), state->resolve_fragment.stencil[i].min_pipeline,
&state->alloc);
}
radv_DestroyPipeline(radv_device_to_handle(device), state->resolve_fragment.depth_zero_pipeline, &state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device), state->resolve_fragment.stencil_zero_pipeline, &state->alloc);
device->vk.dispatch_table.DestroyDescriptorSetLayout(radv_device_to_handle(device),
state->resolve_fragment.ds_layout, &state->alloc);
radv_DestroyPipelineLayout(radv_device_to_handle(device), state->resolve_fragment.p_layout, &state->alloc);
}
static VkResult
get_color_resolve_pipeline(struct radv_device *device, struct radv_image_view *src_iview,
struct radv_image_view *dst_iview, VkPipeline *pipeline_out)
struct radv_image_view *dst_iview, VkPipeline *pipeline_out, VkPipelineLayout *layout_out)
{
struct radv_meta_state *state = &device->meta_state;
unsigned fs_key = radv_format_meta_fs_key(device, dst_iview->vk.format);
const unsigned fs_key = radv_format_meta_fs_key(device, dst_iview->vk.format);
const uint32_t samples = src_iview->image->vk.samples;
const uint32_t samples_log2 = ffs(samples) - 1;
VkResult result = VK_SUCCESS;
const VkFormat format = radv_fs_key_format_exemplars[fs_key];
const bool is_integer = vk_format_is_int(format);
char key_data[64];
VkResult result;
mtx_lock(&state->mtx);
result = create_layout(device, layout_out);
if (result != VK_SUCCESS)
return result;
if (!state->resolve_fragment.rc[samples_log2].pipeline[fs_key]) {
result = create_resolve_pipeline(device, samples_log2, radv_fs_key_format_exemplars[fs_key]);
if (result != VK_SUCCESS)
goto fail;
snprintf(key_data, sizeof(key_data), "radv-color-resolve-fs-%d-%d", samples, fs_key);
VkPipeline pipeline_from_cache = vk_meta_lookup_pipeline(&device->meta_state.device, key_data, strlen(key_data));
if (pipeline_from_cache != VK_NULL_HANDLE) {
*pipeline_out = pipeline_from_cache;
return VK_SUCCESS;
}
*pipeline_out = state->resolve_fragment.rc[samples_log2].pipeline[fs_key];
nir_shader *vs_module = radv_meta_build_nir_vs_generate_vertices(device);
nir_shader *fs_module = build_resolve_fragment_shader(device, is_integer, samples);
fail:
mtx_unlock(&state->mtx);
const VkGraphicsPipelineCreateInfo pipeline_create_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 2,
.pStages =
(VkPipelineShaderStageCreateInfo[]){
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vk_shader_module_handle_from_nir(vs_module),
.pName = "main",
.pSpecializationInfo = NULL},
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = vk_shader_module_handle_from_nir(fs_module),
.pName = "main",
.pSpecializationInfo = NULL},
},
.pVertexInputState =
&(VkPipelineVertexInputStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 0,
.vertexAttributeDescriptionCount = 0,
},
.pInputAssemblyState =
&(VkPipelineInputAssemblyStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_META_RECT_LIST_MESA,
.primitiveRestartEnable = false,
},
.pViewportState =
&(VkPipelineViewportStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
},
.pRasterizationState =
&(VkPipelineRasterizationStateCreateInfo){.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.rasterizerDiscardEnable = false,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f},
.pMultisampleState =
&(VkPipelineMultisampleStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = 1,
.sampleShadingEnable = false,
.pSampleMask = (VkSampleMask[]){UINT32_MAX},
},
.pColorBlendState =
&(VkPipelineColorBlendStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments =
(VkPipelineColorBlendAttachmentState[]){
{.colorWriteMask = VK_COLOR_COMPONENT_A_BIT | VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT},
},
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f}},
.pDynamicState =
&(VkPipelineDynamicStateCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 2,
.pDynamicStates =
(VkDynamicState[]){
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
},
},
.layout = *layout_out,
};
struct vk_meta_rendering_info render = {
.color_attachment_count = 1,
.color_attachment_formats = {format},
};
result = vk_meta_create_graphics_pipeline(&device->vk, &device->meta_state.device, &pipeline_create_info, &render,
key_data, strlen(key_data), pipeline_out);
ralloc_free(vs_module);
ralloc_free(fs_module);
return result;
}
@@ -604,17 +416,17 @@ emit_resolve(struct radv_cmd_buffer *cmd_buffer, struct radv_image_view *src_ivi
{
struct radv_device *device = radv_cmd_buffer_device(cmd_buffer);
VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
VkPipelineLayout layout;
VkPipeline pipeline;
VkResult result;
result = get_color_resolve_pipeline(device, src_iview, dst_iview, &pipeline);
result = get_color_resolve_pipeline(device, src_iview, dst_iview, &pipeline, &layout);
if (result != VK_SUCCESS) {
vk_command_buffer_set_error(&cmd_buffer->vk, result);
return;
}
radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta_state.resolve_fragment.p_layout, 0, 1,
radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1,
(VkWriteDescriptorSet[]){
{.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
@@ -644,8 +456,8 @@ emit_resolve(struct radv_cmd_buffer *cmd_buffer, struct radv_image_view *src_ivi
src_offset->x - dst_offset->x,
src_offset->y - dst_offset->y,
};
vk_common_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.resolve_fragment.p_layout,
VK_SHADER_STAGE_FRAGMENT_BIT, 0, 8, push_constants);
vk_common_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer), layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, 8,
push_constants);
radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
@@ -663,18 +475,17 @@ emit_depth_stencil_resolve(struct radv_cmd_buffer *cmd_buffer, struct radv_image
{
struct radv_device *device = radv_cmd_buffer_device(cmd_buffer);
const uint32_t samples = src_iview->image->vk.samples;
const uint32_t samples_log2 = ffs(samples) - 1;
VkPipelineLayout layout;
VkPipeline pipeline;
VkResult result;
result = get_depth_stencil_resolve_pipeline(device, samples_log2, aspects, resolve_mode, &pipeline);
result = get_depth_stencil_resolve_pipeline(device, samples, aspects, resolve_mode, &pipeline, &layout);
if (result != VK_SUCCESS) {
vk_command_buffer_set_error(&cmd_buffer->vk, result);
return;
}
radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta_state.resolve_fragment.p_layout, 0, 1,
radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1,
(VkWriteDescriptorSet[]){
{.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
-22
View File
@@ -99,28 +99,6 @@ struct radv_meta_state {
VkPipeline stencil_only_pipeline[5];
} blit2d[MAX_SAMPLES_LOG2];
struct {
VkDescriptorSetLayout ds_layout;
VkPipelineLayout p_layout;
struct {
VkPipeline pipeline[NUM_META_FS_KEYS];
} rc[MAX_SAMPLES_LOG2];
VkPipeline depth_zero_pipeline;
struct {
VkPipeline average_pipeline;
VkPipeline max_pipeline;
VkPipeline min_pipeline;
} depth[MAX_SAMPLES_LOG2];
VkPipeline stencil_zero_pipeline;
struct {
VkPipeline max_pipeline;
VkPipeline min_pipeline;
} stencil[MAX_SAMPLES_LOG2];
} resolve_fragment;
struct {
VkPipelineLayout encode_p_layout;
VkPipeline encode_pipeline;