r600: move selecting shaders into earlier code.
select the ps/gs/vs in that order then process the results. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -1319,9 +1319,12 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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update_gs_block_state(rctx, rctx->gs_shader != NULL);
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if (rctx->gs_shader) {
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if (rctx->gs_shader)
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SELECT_SHADER_OR_FAIL(gs);
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SELECT_SHADER_OR_FAIL(vs);
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if (rctx->gs_shader) {
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if (!rctx->shader_stages.geom_enable) {
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rctx->shader_stages.geom_enable = true;
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r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
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@@ -1336,8 +1339,6 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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rctx->b.streamout.enabled_stream_buffers_mask = rctx->gs_shader->current->gs_copy_shader->enabled_stream_buffers_mask;
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}
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SELECT_SHADER_OR_FAIL(vs);
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/* vs_shader is used as ES */
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if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_ES].shader != rctx->vs_shader->current)) {
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update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_ES], rctx->vs_shader->current);
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@@ -1350,8 +1351,6 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
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}
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SELECT_SHADER_OR_FAIL(vs);
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if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_VS].shader != rctx->vs_shader->current)) {
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update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->vs_shader->current);
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