v3d: Fix stencil sampling from packed depth/stencil.

We need to pick the 8-bit unorm value out, not the depth component.
This commit is contained in:
Eric Anholt
2019-01-23 13:17:32 -08:00
parent fcdbd441a2
commit 8a0b0a8f37
+1 -1
View File
@@ -147,7 +147,7 @@ static const struct v3d_format format_table[] = {
#if V3D_VERSION >= 40
FORMAT(S8_UINT_Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
FORMAT(X8Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
FORMAT(S8X24_UINT, S8, DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
FORMAT(S8X24_UINT, S8, RGBA8UI, SWIZ_XXXX, 16, 1),
FORMAT(Z32_FLOAT, D32F, DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
FORMAT(Z16_UNORM, D16, DEPTH_COMP16,SWIZ_XXXX, 32, 1),