freedreno/a6xx: don't pre-dispatch texture fetch on accident
Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
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@@ -296,8 +296,11 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd6_program_state *state,
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OUT_RING(ring, 0); /* SP_GS_CONFIG */
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OUT_RING(ring, 0); /* SP_GS_INSTRLEN */
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/* I believe this is related to pre-dispatch texture fetch.. we probably
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* should't turn it on by accident:
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*/
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OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A99E, 1);
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OUT_RING(ring, 0x7fc0);
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OUT_RING(ring, 0x0);
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OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
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OUT_RING(ring, 0);
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