glformats: add _mesa_base_format_component_count
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -1057,6 +1057,32 @@ _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
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}
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/**
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* Returns the number of channels/components for a base format.
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*/
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GLint
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_mesa_base_format_component_count(GLenum base_format)
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{
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switch (base_format) {
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case GL_RED:
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case GL_ALPHA:
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case GL_INTENSITY:
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case GL_DEPTH_COMPONENT:
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return 1;
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case GL_RG:
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case GL_LUMINANCE_ALPHA:
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case GL_DEPTH_STENCIL:
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return 2;
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case GL_RGB:
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return 3;
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case GL_RGBA:
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return 4;
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default:
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return -1;
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}
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}
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/**
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* If format is a generic compressed format, return the corresponding
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* non-compressed format. For other formats, return the format as-is.
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@@ -100,6 +100,9 @@ _mesa_base_format_to_integer_format(GLenum format);
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extern GLboolean
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_mesa_base_format_has_channel(GLenum base_format, GLenum pname);
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extern GLint
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_mesa_base_format_component_count(GLenum base_format);
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extern GLenum
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_mesa_generic_compressed_format_to_uncompressed_format(GLenum format);
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