mesa: Fix function name in GetActiveUniformName error
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
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@@ -1208,7 +1208,7 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
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struct gl_shader_program *shProg;
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if (!ctx->Extensions.ARB_uniform_buffer_object) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformName");
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return;
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}
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