More fixes to shader_api

- return GL_INVALID_OPERATION instead of GL_INVALID_VALUE if location is bad
- correct the type-checking of uniforms from my previous commit
- accept location of -1 in _mesa_uniform_matrix
This commit is contained in:
Bruce Merry
2007-12-21 15:20:17 +02:00
committed by Brian
parent eeb03faadc
commit 89b80327ae
+16 -7
View File
@@ -1152,18 +1152,21 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
if (location == -1)
return; /* The standard specifies this as a no-op */
/* The spec says this is GL_INVALID_OPERATION, although it seems like it
* ought to be GL_INVALID_VALUE
*/
if (location < 0 || location >= (GLint) shProg->Uniforms->NumParameters) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location)");
return;
}
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
uType = shProg->Uniforms->Parameters[location].Type;
uType = shProg->Uniforms->Parameters[location].DataType;
/*
* If we're setting a sampler, we must use glUniformi1()!
*/
if (uType == PROGRAM_SAMPLER) {
if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) {
GLint unit;
if (type != GL_INT || count != 1) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -1216,14 +1219,15 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
case GL_BOOL_VEC2:
case GL_BOOL_VEC3:
case GL_BOOL_VEC4:
if (elems != sizeof_glsl_type(shProg->Uniforms->Parameters[location].DataType)) {
if (elems != sizeof_glsl_type(uType)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count mismatch)");
}
break;
case PROGRAM_SAMPLER:
break;
default:
if (uType != type) {
if (shProg->Uniforms->Parameters[location].Type != PROGRAM_SAMPLER
&& uType != type) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
}
break;
@@ -1280,8 +1284,13 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
"glUniformMatrix(program not linked)");
return;
}
if (location < 0 || location >= shProg->Uniforms->NumParameters) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
if (location == -1)
return; /* The standard specifies this as a no-op */
/* The spec says this is GL_INVALID_OPERATION, although it seems like it
* ought to be GL_INVALID_VALUE
*/
if (location < 0 || location >= (GLint) shProg->Uniforms->NumParameters) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
return;
}
if (values == NULL) {