mesa: Fix assertion failure in X8_Z24/Z24_X8 texfetch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -2287,7 +2287,8 @@ static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
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const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
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const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
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texel[0] = ((*src) >> 8) * scale;
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ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8);
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ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8 ||
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texImage->TexFormat == MESA_FORMAT_Z24_X8);
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ASSERT(texel[0] >= 0.0F);
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ASSERT(texel[0] <= 1.0F);
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}
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@@ -2314,7 +2315,8 @@ static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage,
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const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
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const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
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texel[0] = ((*src) & 0x00ffffff) * scale;
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ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24);
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ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24 ||
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texImage->TexFormat == MESA_FORMAT_X8_Z24);
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ASSERT(texel[0] >= 0.0F);
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ASSERT(texel[0] <= 1.0F);
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}
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