nvk+zink/ci: add another flake seen in nightly
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29601>
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@@ -2,6 +2,7 @@ KHR-GL46.limits.max_fragment_atomic_counter_buffers
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KHR-GL46.packed_pixels.rectangle.r8
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KHR-GL46.packed_pixels.rectangle.rgba32ui
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KHR-GL46.packed_pixels.varied_rectangle.*
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KHR-GL46.texture_buffer.texture_buffer_max_size
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KHR-GL46.texture_swizzle.smoke
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spec@!opengl 1.0@gl-1.0-blend-func
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@@ -16,7 +17,9 @@ spec@arb_copy_image@arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_textur
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spec@arb_copy_image@arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_3d 32 16 18 11 0 3 5 9 2 14 1 7
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spec@arb_copy_image@arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_2d_array 32 16 15 11 12 5 5 7 2 14 9 9
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spec@arb_copy_image@arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_2d_array 32 16 15 11 12 1 5 3 2 14 11 4
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spec@arb_copy_image@arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_cube_map_array 16 16 18 11 5 2 5 9 7 5 7 11
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spec@arb_gpu_shader5@execution@sampler_array_indexing@vs-nonuniform-control-flow
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spec@arb_gpu_shader_fp64@execution@built-in-functions@gs-op-mult-dmat4-double
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spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-op-div-dvec2-dvec2
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spec@arb_pixel_buffer_object@pbo-drawpixels
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spec@arb_shader_image_load_store@semantics@imageLoad/Tessellation control shader/r8/image2D test
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