r300g: initialize some crucial state in the first CS
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@@ -186,6 +186,14 @@ static void r300_setup_atoms(struct r300_context* r300)
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r300->pvs_flush.allow_null_state = TRUE;
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r300->query_start.allow_null_state = TRUE;
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r300->texture_cache_inval.allow_null_state = TRUE;
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/* Some states must be marked dirty here to properly set up
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* hardware in the first command stream. */
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r300->invariant_state.dirty = TRUE;
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r300->pvs_flush.dirty = TRUE;
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r300->vap_invariant_state.dirty = TRUE;
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r300->texture_cache_inval.dirty = TRUE;
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r300->textures_state.dirty = TRUE;
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}
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/* Not every state tracker calls every driver function before the first draw
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@@ -291,8 +299,6 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
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r300_init_state_functions(r300);
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r300_init_resource_functions(r300);
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r300->invariant_state.dirty = TRUE;
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rws->set_flush_cb(r300->rws, r300_flush_cb, r300);
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r300->dirty_hw++;
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@@ -337,11 +343,6 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
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r300->context.create_sampler_view(&r300->context, tex, &vtempl);
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pipe_resource_reference(&tex, NULL);
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/* This will make sure that the dummy texture is set up
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* from the beginning even if an application does not use
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* textures. */
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r300->textures_state.dirty = TRUE;
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}
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return &r300->context;
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