freedreno/a6xx: Decouple VFD_FETCH and VFD_DECODE

We used to output a VFD_FETCH entry for each VFD_DECODE, but we can
instead output just one VFD_FETCH per VBO and point multiple
VFD_DECODE entries at the same VFD_FETCH entry.  There's typically
fewer VBOs than vertex elements so this is a small win in itselfs, but
more importantly, the VFD_DECODE state now only depends on program
state.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5140>
This commit is contained in:
Kristian H. Kristensen
2020-05-20 22:50:20 -07:00
committed by Marge Bot
parent c15db8928f
commit 8952dd6d99
+17 -25
View File
@@ -568,37 +568,29 @@ build_vbo_state(struct fd6_emit *emit, const struct ir3_shader_variant *vp)
}
struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(emit->ctx->batch->submit,
4 * (5 + cnt * 7), FD_RINGBUFFER_STREAMING);
4 * (5 + cnt * 3 + vtx->vertexbuf.count * 4), FD_RINGBUFFER_STREAMING);
OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_0, 1);
OUT_RING(ring, A6XX_VFD_CONTROL_0_FETCH_CNT(cnt) |
OUT_RING(ring, A6XX_VFD_CONTROL_0_FETCH_CNT(vtx->vertexbuf.count) |
A6XX_VFD_CONTROL_0_DECODE_CNT(cnt));
OUT_PKT4(ring, REG_A6XX_VFD_FETCH(0), 4 * cnt);
for (int32_t j = 0; j < cnt; j++) {
int32_t i = map[j];
struct pipe_vertex_element *elem = &vtx->vtx->pipe[i];
const struct pipe_vertex_buffer *vb =
&vtx->vertexbuf.vb[elem->vertex_buffer_index];
OUT_PKT4(ring, REG_A6XX_VFD_FETCH(0), 4 * vtx->vertexbuf.count);
for (int32_t j = 0; j < vtx->vertexbuf.count; j++) {
const struct pipe_vertex_buffer *vb = &vtx->vertexbuf.vb[j];
struct fd_resource *rsc = fd_resource(vb->buffer.resource);
uint32_t off = vb->buffer_offset;
uint32_t size = fd_bo_size(rsc->bo) - off;
if (rsc == NULL) {
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
} else {
uint32_t off = vb->buffer_offset;
uint32_t size = fd_bo_size(rsc->bo) - off;
#ifdef DEBUG
/* see dEQP-GLES31.stress.vertex_attribute_binding.buffer_bounds.bind_vertex_buffer_offset_near_wrap_10
*/
if (off > fd_bo_size(rsc->bo)) {
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
OUT_RING(ring, 0);
continue;
OUT_RELOC(ring, rsc->bo, off, 0, 0);
OUT_RING(ring, size); /* VFD_FETCH[j].SIZE */
OUT_RING(ring, vb->stride); /* VFD_FETCH[j].STRIDE */
}
#endif
OUT_RELOC(ring, rsc->bo, off, 0, 0);
OUT_RING(ring, size); /* VFD_FETCH[j].SIZE */
OUT_RING(ring, vb->stride); /* VFD_FETCH[j].STRIDE */
}
OUT_PKT4(ring, REG_A6XX_VFD_DECODE(0), 2 * cnt);
@@ -610,7 +602,7 @@ build_vbo_state(struct fd6_emit *emit, const struct ir3_shader_variant *vp)
bool isint = util_format_is_pure_integer(pfmt);
debug_assert(fmt != FMT6_NONE);
OUT_RING(ring, A6XX_VFD_DECODE_INSTR_IDX(j) |
OUT_RING(ring, A6XX_VFD_DECODE_INSTR_IDX(elem->vertex_buffer_index) |
A6XX_VFD_DECODE_INSTR_OFFSET(elem->src_offset) |
A6XX_VFD_DECODE_INSTR_FORMAT(fmt) |
COND(elem->instance_divisor, A6XX_VFD_DECODE_INSTR_INSTANCED) |