glthread: check the size of all variable params and clean up the code
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
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@@ -215,18 +215,24 @@ class PrintCode(gl_XML.gl_print_base):
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# Check that any counts for variable-length arguments might be < 0, in
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# which case the command alloc or the memcpy would blow up before we
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# get to the validation in Mesa core.
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list = []
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for p in func.parameters:
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if p.is_variable_length():
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out('if (unlikely({0}_size < 0)) {{'.format(p.name))
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with indent():
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out('goto fallback_to_sync;')
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out('}')
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return True
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return False
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list.append('{0}_size < 0'.format(p.name))
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if len(list) == 0:
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return
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list.append('(unsigned)cmd_size > MARSHAL_MAX_CMD_SIZE')
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out('if (unlikely({0})) {{'.format(' || '.join(list)))
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with indent():
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out('_mesa_glthread_finish_before(ctx, "{0}");'.format(func.name))
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self.print_sync_dispatch(func)
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out('return;')
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out('}')
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def print_async_marshal(self, func):
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need_fallback_sync = False
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out('static void GLAPIENTRY')
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out('_mesa_marshal_{0}({1})'.format(
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func.name, func.get_parameter_string()))
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@@ -248,7 +254,7 @@ class PrintCode(gl_XML.gl_print_base):
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out('debug_print_marshal("{0}");'.format(func.name))
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need_fallback_sync = self.validate_count_or_fallback(func)
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self.validate_count_or_fallback(func)
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if func.marshal_fail:
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out('if ({0}) {{'.format(func.marshal_fail))
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@@ -258,23 +264,8 @@ class PrintCode(gl_XML.gl_print_base):
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out('return;')
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out('}')
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if len(func.variable_params) > 0:
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with indent():
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out('if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {')
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with indent():
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self.print_async_dispatch(func)
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out('return;')
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out('}')
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out('')
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if need_fallback_sync:
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out('fallback_to_sync:')
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with indent():
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out('_mesa_glthread_finish_before(ctx, "{0}");'.format(func.name))
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self.print_sync_dispatch(func)
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else:
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with indent():
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self.print_async_dispatch(func)
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assert not need_fallback_sync
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with indent():
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self.print_async_dispatch(func)
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out('}')
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def print_async_body(self, func):
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