mesa: Fix _mesa_problem() on context destroy after application debug output
This was apparently not noticed because we don't have any testing of application-generated debug output. However, as I'm changing the GL-generated debug output to use the same path as application/middleware-generated debug output, this obviously became an issue. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -756,6 +756,11 @@ _mesa_init_errors(struct gl_context *ctx)
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}
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}
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static void
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do_nothing(GLuint key, void *data, void *userData)
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{
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}
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void
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_mesa_free_errors_data(struct gl_context *ctx)
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{
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@@ -765,6 +770,7 @@ _mesa_free_errors_data(struct gl_context *ctx)
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/* Tear down state for filtering client-provided debug messages. */
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for (s = 0; s < SOURCE_COUNT; s++)
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
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_mesa_HashDeleteAll(ClientIDs->Namespaces[s][t].IDs, do_nothing, NULL);
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_mesa_DeleteHashTable(ClientIDs->Namespaces[s][t].IDs);
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for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
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struct simple_node *node, *tmp;
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