tnl: Code formatting in t_draw.c

So many little changes.  Almost everything is indentation or removal of
trailing whitespace.  There's a couple places where an "else" is moved
to the previous line with the "}".  Some places move a loop variable
declaration to the loop.  One change of assert to unreachable.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4512>
This commit is contained in:
Ian Romanick
2020-04-07 21:18:54 -07:00
parent ac13258a6e
commit 887ae78718
+130 -138
View File
@@ -44,12 +44,11 @@
#include "tnl.h"
static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLubyte *space = malloc(bytes);
tnl->block[tnl->nr_blocks++] = space;
return space;
}
@@ -58,9 +57,10 @@ static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
static void free_space(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
for (i = 0; i < tnl->nr_blocks; i++)
for (GLuint i = 0; i < tnl->nr_blocks; i++)
free(tnl->block[i]);
tnl->nr_blocks = 0;
}
@@ -72,20 +72,20 @@ static void free_space(struct gl_context *ctx)
GLuint i, j; \
if (attrib->Format.Normalized) { \
for (i = 0; i < count; i++) { \
const TYPE *in = (TYPE *)ptr; \
for (j = 0; j < sz; j++) { \
*fptr++ = MACRO(*in); \
in++; \
} \
const TYPE *in = (TYPE *)ptr; \
for (j = 0; j < sz; j++) { \
*fptr++ = MACRO(*in); \
in++; \
} \
ptr += binding->Stride; \
} \
} else { \
for (i = 0; i < count; i++) { \
const TYPE *in = (TYPE *)ptr; \
for (j = 0; j < sz; j++) { \
*fptr++ = (GLfloat)(*in); \
in++; \
} \
const TYPE *in = (TYPE *)ptr; \
for (j = 0; j < sz; j++) { \
*fptr++ = (GLfloat)(*in); \
in++; \
} \
ptr += binding->Stride; \
} \
} \
@@ -101,7 +101,7 @@ static void
convert_bgra_to_float(const struct gl_vertex_buffer_binding *binding,
const struct gl_array_attributes *attrib,
const GLubyte *ptr, GLfloat *fptr,
GLuint count )
GLuint count)
{
GLuint i;
assert(attrib->Format.Normalized);
@@ -175,12 +175,12 @@ convert_fixed_to_float(const struct gl_vertex_buffer_binding *binding,
/* Adjust pointer to point at first requested element, convert to
* floating point, populate VB->AttribPtr[].
*/
static void _tnl_import_array( struct gl_context *ctx,
GLuint attr,
GLuint count,
const struct gl_vertex_buffer_binding *binding,
const struct gl_array_attributes *attrib,
const GLubyte *ptr )
static void _tnl_import_array(struct gl_context *ctx,
GLuint attr,
GLuint count,
const struct gl_vertex_buffer_binding *binding,
const struct gl_array_attributes *attrib,
const GLubyte *ptr)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -192,33 +192,33 @@ static void _tnl_import_array( struct gl_context *ctx,
GLfloat *fptr = (GLfloat *)buf;
switch (attrib->Format.Type) {
case GL_BYTE:
CONVERT(GLbyte, BYTE_TO_FLOAT);
break;
case GL_UNSIGNED_BYTE:
case GL_BYTE:
CONVERT(GLbyte, BYTE_TO_FLOAT);
break;
case GL_UNSIGNED_BYTE:
if (attrib->Format.Format == GL_BGRA) {
/* See GL_EXT_vertex_array_bgra */
convert_bgra_to_float(binding, attrib, ptr, fptr, count);
}
else {
CONVERT(GLubyte, UBYTE_TO_FLOAT);
CONVERT(GLubyte, UBYTE_TO_FLOAT);
}
break;
case GL_SHORT:
CONVERT(GLshort, SHORT_TO_FLOAT);
break;
case GL_UNSIGNED_SHORT:
CONVERT(GLushort, USHORT_TO_FLOAT);
break;
case GL_INT:
CONVERT(GLint, INT_TO_FLOAT);
break;
case GL_UNSIGNED_INT:
CONVERT(GLuint, UINT_TO_FLOAT);
break;
case GL_DOUBLE:
CONVERT(GLdouble, (GLfloat));
break;
break;
case GL_SHORT:
CONVERT(GLshort, SHORT_TO_FLOAT);
break;
case GL_UNSIGNED_SHORT:
CONVERT(GLushort, USHORT_TO_FLOAT);
break;
case GL_INT:
CONVERT(GLint, INT_TO_FLOAT);
break;
case GL_UNSIGNED_INT:
CONVERT(GLuint, UINT_TO_FLOAT);
break;
case GL_DOUBLE:
CONVERT(GLdouble, (GLfloat));
break;
case GL_HALF_FLOAT:
convert_half_to_float(binding, ptr, fptr, count, sz);
break;
@@ -226,8 +226,7 @@ static void _tnl_import_array( struct gl_context *ctx,
convert_fixed_to_float(binding, attrib, ptr, fptr, count);
break;
default:
assert(0);
break;
unreachable("Invalid type.");
}
ptr = buf;
@@ -241,29 +240,28 @@ static void _tnl_import_array( struct gl_context *ctx,
VB->AttribPtr[attr]->stride = stride;
VB->AttribPtr[attr]->size = attrib->Format.Size;
/* This should die, but so should the whole GLvector4f concept:
/* This should die, but so should the whole GLvector4f concept:
*/
VB->AttribPtr[attr]->flags = (((1<<attrib->Format.Size)-1) |
VEC_NOT_WRITEABLE |
(stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
VEC_NOT_WRITEABLE |
(stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
VB->AttribPtr[attr]->storage = NULL;
}
#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
const GLvector4f *input,
GLuint count)
static GLboolean *_tnl_import_edgeflag(struct gl_context *ctx,
const GLvector4f *input,
GLuint count)
{
const GLubyte *ptr = (const GLubyte *)input->data;
const GLuint stride = input->stride;
GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
GLboolean *bptr = space;
GLuint i;
for (i = 0; i < count; i++) {
for (GLuint i = 0; i < count; i++) {
*bptr++ = ((GLfloat *)ptr)[0] == 1.0F;
ptr += stride;
}
@@ -272,44 +270,42 @@ static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
}
static void bind_inputs( struct gl_context *ctx,
const struct tnl_vertex_array *inputs,
GLint count,
struct gl_buffer_object **bo,
GLuint *nr_bo )
static void bind_inputs(struct gl_context *ctx,
const struct tnl_vertex_array *inputs,
GLint count,
struct gl_buffer_object **bo,
GLuint *nr_bo)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
/* Map all the VBOs
*/
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
for (unsigned i = 0; i < VERT_ATTRIB_MAX; i++) {
const struct tnl_vertex_array *array = &inputs[i];
const struct gl_vertex_buffer_binding *binding = array->BufferBinding;
const struct gl_array_attributes *attrib = array->VertexAttrib;
const void *ptr;
if (binding->BufferObj) {
if (!binding->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
bo[*nr_bo] = binding->BufferObj;
(*nr_bo)++;
ctx->Driver.MapBufferRange(ctx, 0, binding->BufferObj->Size,
GL_MAP_READ_BIT,
if (!binding->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
bo[*nr_bo] = binding->BufferObj;
(*nr_bo)++;
ctx->Driver.MapBufferRange(ctx, 0, binding->BufferObj->Size,
GL_MAP_READ_BIT,
binding->BufferObj,
MAP_INTERNAL);
assert(binding->BufferObj->Mappings[MAP_INTERNAL].Pointer);
}
}
ptr = ADD_POINTERS(binding->BufferObj->Mappings[MAP_INTERNAL].Pointer,
binding->Offset + attrib->RelativeOffset);
}
else
} else
ptr = attrib->Ptr;
/* Just make sure the array is floating point, otherwise convert to
* temporary storage.
* temporary storage.
*
* XXX: remove the GLvector4f type at some stage and just use
* client arrays.
@@ -331,13 +327,11 @@ static void bind_inputs( struct gl_context *ctx,
* remove.
*/
if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL)
{
VB->EdgeFlag = _tnl_import_edgeflag( ctx,
VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
VB->Count );
}
else {
ctx->Polygon.BackMode != GL_FILL) {
VB->EdgeFlag = _tnl_import_edgeflag(ctx,
VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
VB->Count);
} else {
/* the data previously pointed to by EdgeFlag may have been freed */
VB->EdgeFlag = NULL;
}
@@ -346,10 +340,10 @@ static void bind_inputs( struct gl_context *ctx,
/* Translate indices to GLuints and store in VB->Elts.
*/
static void bind_indices( struct gl_context *ctx,
const struct _mesa_index_buffer *ib,
struct gl_buffer_object **bo,
GLuint *nr_bo)
static void bind_indices(struct gl_context *ctx,
const struct _mesa_index_buffer *ib,
struct gl_buffer_object **bo,
GLuint *nr_bo)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -386,26 +380,26 @@ static void bind_indices( struct gl_context *ctx,
VB->Elts = elts;
if (ib->index_size_shift == 2) {
const GLuint *in = (GLuint *)ptr;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
const GLuint *in = (GLuint *)ptr;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
}
else if (ib->index_size_shift == 1) {
const GLushort *in = (GLushort *)ptr;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
const GLushort *in = (GLushort *)ptr;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
}
else {
const GLubyte *in = (GLubyte *)ptr;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
const GLubyte *in = (GLubyte *)ptr;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
}
}
}
static void bind_prims( struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims )
static void bind_prims(struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -414,12 +408,11 @@ static void bind_prims( struct gl_context *ctx,
VB->PrimitiveCount = nr_prims;
}
static void unmap_vbos( struct gl_context *ctx,
struct gl_buffer_object **bo,
GLuint nr_bo )
static void unmap_vbos(struct gl_context *ctx,
struct gl_buffer_object **bo,
GLuint nr_bo)
{
GLuint i;
for (i = 0; i < nr_bo; i++) {
for (GLuint i = 0; i < nr_bo; i++) {
ctx->Driver.UnmapBuffer(ctx, bo[i], MAP_INTERNAL);
}
}
@@ -429,14 +422,14 @@ static void unmap_vbos( struct gl_context *ctx,
*/
void _tnl_draw_prims(struct gl_context *ctx,
const struct tnl_vertex_array *arrays,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
GLuint num_instances,
GLuint base_instance)
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
GLuint num_instances,
GLuint base_instance)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
const GLuint TEST_SPLIT = 0;
@@ -456,22 +449,21 @@ void _tnl_draw_prims(struct gl_context *ctx,
for (i = 1; i < nr_prims; i++)
max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
if (0)
{
if (0) {
printf("%s %d..%d\n", __func__, min_index, max_index);
for (i = 0; i < nr_prims; i++)
printf("prim %d: %s start %d count %d\n", i,
_mesa_enum_to_string(prim[i].mode),
prim[i].start,
prim[i].count);
printf("prim %d: %s start %d count %d\n", i,
_mesa_enum_to_string(prim[i].mode),
prim[i].start,
prim[i].count);
}
if (min_index) {
/* We always translate away calls with min_index != 0.
/* We always translate away calls with min_index != 0.
*/
t_rebase_prims( ctx, arrays, prim, nr_prims, ib,
min_index, max_index, num_instances, base_instance,
_tnl_draw_prims );
t_rebase_prims(ctx, arrays, prim, nr_prims, ib,
min_index, max_index, num_instances, base_instance,
_tnl_draw_prims);
return;
}
else if ((GLint)max_index + max_basevertex > max) {
@@ -487,11 +479,11 @@ void _tnl_draw_prims(struct gl_context *ctx,
/* This will split the buffers one way or another and
* recursively call back into this function.
*/
_tnl_split_prims( ctx, arrays, prim, nr_prims, ib,
0, max_index + prim->basevertex,
num_instances, base_instance,
_tnl_draw_prims,
&limits );
_tnl_split_prims(ctx, arrays, prim, nr_prims, ib,
0, max_index + prim->basevertex,
num_instances, base_instance,
_tnl_draw_prims,
&limits);
}
else {
/* May need to map a vertex buffer object for every attribute plus
@@ -504,21 +496,21 @@ void _tnl_draw_prims(struct gl_context *ctx,
assert(num_instances > 0);
for (i = 0; i < nr_prims;) {
GLuint this_nr_prims;
GLuint this_nr_prims;
/* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
* will rebase the elements to the basevertex, and we'll only
* emit strings of prims with the same basevertex in one draw call.
*/
for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
this_nr_prims++) {
if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
break;
}
/* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
* will rebase the elements to the basevertex, and we'll only
* emit strings of prims with the same basevertex in one draw call.
*/
for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
this_nr_prims++) {
if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
break;
}
/* Binding inputs may imply mapping some vertex buffer objects.
* They will need to be unmapped below.
*/
/* Binding inputs may imply mapping some vertex buffer objects.
* They will need to be unmapped below.
*/
for (inst = 0; inst < num_instances; inst++) {
bind_prims(ctx, &prim[i], this_nr_prims);
@@ -533,7 +525,7 @@ void _tnl_draw_prims(struct gl_context *ctx,
free_space(ctx);
}
i += this_nr_prims;
i += this_nr_prims;
}
}
}
@@ -621,8 +613,8 @@ _tnl_update_inputs(struct gl_context *ctx, struct tnl_inputs *inputs)
}
const struct tnl_vertex_array*
_tnl_bind_inputs( struct gl_context *ctx )
const struct tnl_vertex_array *
_tnl_bind_inputs(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
_tnl_update_inputs(ctx, &tnl->draw_arrays);