tnl: Code formatting in t_draw.c
So many little changes. Almost everything is indentation or removal of trailing whitespace. There's a couple places where an "else" is moved to the previous line with the "}". Some places move a loop variable declaration to the loop. One change of assert to unreachable. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4512>
This commit is contained in:
+130
-138
@@ -44,12 +44,11 @@
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#include "tnl.h"
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static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLubyte *space = malloc(bytes);
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tnl->block[tnl->nr_blocks++] = space;
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return space;
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}
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@@ -58,9 +57,10 @@ static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
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static void free_space(struct gl_context *ctx)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint i;
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for (i = 0; i < tnl->nr_blocks; i++)
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for (GLuint i = 0; i < tnl->nr_blocks; i++)
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free(tnl->block[i]);
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tnl->nr_blocks = 0;
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}
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@@ -72,20 +72,20 @@ static void free_space(struct gl_context *ctx)
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GLuint i, j; \
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if (attrib->Format.Normalized) { \
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for (i = 0; i < count; i++) { \
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const TYPE *in = (TYPE *)ptr; \
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for (j = 0; j < sz; j++) { \
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*fptr++ = MACRO(*in); \
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in++; \
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} \
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const TYPE *in = (TYPE *)ptr; \
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for (j = 0; j < sz; j++) { \
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*fptr++ = MACRO(*in); \
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in++; \
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} \
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ptr += binding->Stride; \
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} \
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} else { \
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for (i = 0; i < count; i++) { \
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const TYPE *in = (TYPE *)ptr; \
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for (j = 0; j < sz; j++) { \
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*fptr++ = (GLfloat)(*in); \
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in++; \
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} \
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const TYPE *in = (TYPE *)ptr; \
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for (j = 0; j < sz; j++) { \
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*fptr++ = (GLfloat)(*in); \
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in++; \
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} \
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ptr += binding->Stride; \
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} \
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} \
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@@ -101,7 +101,7 @@ static void
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convert_bgra_to_float(const struct gl_vertex_buffer_binding *binding,
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const struct gl_array_attributes *attrib,
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const GLubyte *ptr, GLfloat *fptr,
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GLuint count )
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GLuint count)
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{
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GLuint i;
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assert(attrib->Format.Normalized);
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@@ -175,12 +175,12 @@ convert_fixed_to_float(const struct gl_vertex_buffer_binding *binding,
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/* Adjust pointer to point at first requested element, convert to
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* floating point, populate VB->AttribPtr[].
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*/
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static void _tnl_import_array( struct gl_context *ctx,
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GLuint attr,
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GLuint count,
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const struct gl_vertex_buffer_binding *binding,
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const struct gl_array_attributes *attrib,
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const GLubyte *ptr )
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static void _tnl_import_array(struct gl_context *ctx,
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GLuint attr,
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GLuint count,
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const struct gl_vertex_buffer_binding *binding,
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const struct gl_array_attributes *attrib,
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const GLubyte *ptr)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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@@ -192,33 +192,33 @@ static void _tnl_import_array( struct gl_context *ctx,
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GLfloat *fptr = (GLfloat *)buf;
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switch (attrib->Format.Type) {
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case GL_BYTE:
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CONVERT(GLbyte, BYTE_TO_FLOAT);
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break;
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case GL_UNSIGNED_BYTE:
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case GL_BYTE:
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CONVERT(GLbyte, BYTE_TO_FLOAT);
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break;
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case GL_UNSIGNED_BYTE:
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if (attrib->Format.Format == GL_BGRA) {
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/* See GL_EXT_vertex_array_bgra */
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convert_bgra_to_float(binding, attrib, ptr, fptr, count);
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}
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else {
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CONVERT(GLubyte, UBYTE_TO_FLOAT);
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CONVERT(GLubyte, UBYTE_TO_FLOAT);
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}
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break;
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case GL_SHORT:
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CONVERT(GLshort, SHORT_TO_FLOAT);
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break;
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case GL_UNSIGNED_SHORT:
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CONVERT(GLushort, USHORT_TO_FLOAT);
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break;
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case GL_INT:
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CONVERT(GLint, INT_TO_FLOAT);
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break;
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case GL_UNSIGNED_INT:
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CONVERT(GLuint, UINT_TO_FLOAT);
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break;
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case GL_DOUBLE:
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CONVERT(GLdouble, (GLfloat));
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break;
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break;
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case GL_SHORT:
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CONVERT(GLshort, SHORT_TO_FLOAT);
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break;
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case GL_UNSIGNED_SHORT:
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CONVERT(GLushort, USHORT_TO_FLOAT);
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break;
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case GL_INT:
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CONVERT(GLint, INT_TO_FLOAT);
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break;
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case GL_UNSIGNED_INT:
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CONVERT(GLuint, UINT_TO_FLOAT);
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break;
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case GL_DOUBLE:
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CONVERT(GLdouble, (GLfloat));
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break;
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case GL_HALF_FLOAT:
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convert_half_to_float(binding, ptr, fptr, count, sz);
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break;
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@@ -226,8 +226,7 @@ static void _tnl_import_array( struct gl_context *ctx,
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convert_fixed_to_float(binding, attrib, ptr, fptr, count);
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break;
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default:
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assert(0);
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break;
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unreachable("Invalid type.");
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}
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ptr = buf;
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@@ -241,29 +240,28 @@ static void _tnl_import_array( struct gl_context *ctx,
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VB->AttribPtr[attr]->stride = stride;
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VB->AttribPtr[attr]->size = attrib->Format.Size;
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/* This should die, but so should the whole GLvector4f concept:
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/* This should die, but so should the whole GLvector4f concept:
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*/
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VB->AttribPtr[attr]->flags = (((1<<attrib->Format.Size)-1) |
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VEC_NOT_WRITEABLE |
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(stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
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VEC_NOT_WRITEABLE |
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(stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
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VB->AttribPtr[attr]->storage = NULL;
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}
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#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
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static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
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const GLvector4f *input,
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GLuint count)
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static GLboolean *_tnl_import_edgeflag(struct gl_context *ctx,
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const GLvector4f *input,
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GLuint count)
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{
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const GLubyte *ptr = (const GLubyte *)input->data;
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const GLuint stride = input->stride;
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GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
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GLboolean *bptr = space;
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GLuint i;
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for (i = 0; i < count; i++) {
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for (GLuint i = 0; i < count; i++) {
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*bptr++ = ((GLfloat *)ptr)[0] == 1.0F;
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ptr += stride;
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}
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@@ -272,44 +270,42 @@ static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
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}
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static void bind_inputs( struct gl_context *ctx,
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const struct tnl_vertex_array *inputs,
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GLint count,
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struct gl_buffer_object **bo,
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GLuint *nr_bo )
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static void bind_inputs(struct gl_context *ctx,
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const struct tnl_vertex_array *inputs,
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GLint count,
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struct gl_buffer_object **bo,
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GLuint *nr_bo)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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GLuint i;
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/* Map all the VBOs
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*/
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for (i = 0; i < VERT_ATTRIB_MAX; i++) {
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for (unsigned i = 0; i < VERT_ATTRIB_MAX; i++) {
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const struct tnl_vertex_array *array = &inputs[i];
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const struct gl_vertex_buffer_binding *binding = array->BufferBinding;
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const struct gl_array_attributes *attrib = array->VertexAttrib;
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const void *ptr;
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if (binding->BufferObj) {
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if (!binding->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
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bo[*nr_bo] = binding->BufferObj;
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(*nr_bo)++;
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ctx->Driver.MapBufferRange(ctx, 0, binding->BufferObj->Size,
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GL_MAP_READ_BIT,
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if (!binding->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
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bo[*nr_bo] = binding->BufferObj;
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(*nr_bo)++;
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ctx->Driver.MapBufferRange(ctx, 0, binding->BufferObj->Size,
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GL_MAP_READ_BIT,
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binding->BufferObj,
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MAP_INTERNAL);
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assert(binding->BufferObj->Mappings[MAP_INTERNAL].Pointer);
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}
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}
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ptr = ADD_POINTERS(binding->BufferObj->Mappings[MAP_INTERNAL].Pointer,
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binding->Offset + attrib->RelativeOffset);
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}
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else
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} else
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ptr = attrib->Ptr;
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/* Just make sure the array is floating point, otherwise convert to
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* temporary storage.
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* temporary storage.
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*
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* XXX: remove the GLvector4f type at some stage and just use
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* client arrays.
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@@ -331,13 +327,11 @@ static void bind_inputs( struct gl_context *ctx,
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* remove.
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*/
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if (ctx->Polygon.FrontMode != GL_FILL ||
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ctx->Polygon.BackMode != GL_FILL)
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{
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VB->EdgeFlag = _tnl_import_edgeflag( ctx,
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VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
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VB->Count );
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}
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else {
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ctx->Polygon.BackMode != GL_FILL) {
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VB->EdgeFlag = _tnl_import_edgeflag(ctx,
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VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
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VB->Count);
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} else {
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/* the data previously pointed to by EdgeFlag may have been freed */
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VB->EdgeFlag = NULL;
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}
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@@ -346,10 +340,10 @@ static void bind_inputs( struct gl_context *ctx,
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/* Translate indices to GLuints and store in VB->Elts.
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*/
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static void bind_indices( struct gl_context *ctx,
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const struct _mesa_index_buffer *ib,
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struct gl_buffer_object **bo,
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GLuint *nr_bo)
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static void bind_indices(struct gl_context *ctx,
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const struct _mesa_index_buffer *ib,
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struct gl_buffer_object **bo,
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GLuint *nr_bo)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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@@ -386,26 +380,26 @@ static void bind_indices( struct gl_context *ctx,
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VB->Elts = elts;
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if (ib->index_size_shift == 2) {
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const GLuint *in = (GLuint *)ptr;
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for (i = 0; i < ib->count; i++)
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*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
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const GLuint *in = (GLuint *)ptr;
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for (i = 0; i < ib->count; i++)
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*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
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}
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else if (ib->index_size_shift == 1) {
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const GLushort *in = (GLushort *)ptr;
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for (i = 0; i < ib->count; i++)
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*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
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const GLushort *in = (GLushort *)ptr;
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for (i = 0; i < ib->count; i++)
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*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
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}
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else {
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const GLubyte *in = (GLubyte *)ptr;
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for (i = 0; i < ib->count; i++)
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*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
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const GLubyte *in = (GLubyte *)ptr;
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for (i = 0; i < ib->count; i++)
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*elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
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}
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}
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}
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static void bind_prims( struct gl_context *ctx,
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const struct _mesa_prim *prim,
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GLuint nr_prims )
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static void bind_prims(struct gl_context *ctx,
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const struct _mesa_prim *prim,
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GLuint nr_prims)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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@@ -414,12 +408,11 @@ static void bind_prims( struct gl_context *ctx,
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VB->PrimitiveCount = nr_prims;
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}
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static void unmap_vbos( struct gl_context *ctx,
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struct gl_buffer_object **bo,
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GLuint nr_bo )
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static void unmap_vbos(struct gl_context *ctx,
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struct gl_buffer_object **bo,
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GLuint nr_bo)
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{
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GLuint i;
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for (i = 0; i < nr_bo; i++) {
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for (GLuint i = 0; i < nr_bo; i++) {
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ctx->Driver.UnmapBuffer(ctx, bo[i], MAP_INTERNAL);
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}
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}
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@@ -429,14 +422,14 @@ static void unmap_vbos( struct gl_context *ctx,
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*/
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void _tnl_draw_prims(struct gl_context *ctx,
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const struct tnl_vertex_array *arrays,
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLboolean index_bounds_valid,
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GLuint min_index,
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GLuint max_index,
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GLuint num_instances,
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GLuint base_instance)
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLboolean index_bounds_valid,
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GLuint min_index,
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GLuint max_index,
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GLuint num_instances,
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GLuint base_instance)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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const GLuint TEST_SPLIT = 0;
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@@ -456,22 +449,21 @@ void _tnl_draw_prims(struct gl_context *ctx,
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for (i = 1; i < nr_prims; i++)
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max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
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if (0)
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{
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if (0) {
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printf("%s %d..%d\n", __func__, min_index, max_index);
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for (i = 0; i < nr_prims; i++)
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printf("prim %d: %s start %d count %d\n", i,
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_mesa_enum_to_string(prim[i].mode),
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prim[i].start,
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prim[i].count);
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printf("prim %d: %s start %d count %d\n", i,
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_mesa_enum_to_string(prim[i].mode),
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prim[i].start,
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prim[i].count);
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}
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if (min_index) {
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/* We always translate away calls with min_index != 0.
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/* We always translate away calls with min_index != 0.
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*/
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t_rebase_prims( ctx, arrays, prim, nr_prims, ib,
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min_index, max_index, num_instances, base_instance,
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_tnl_draw_prims );
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t_rebase_prims(ctx, arrays, prim, nr_prims, ib,
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min_index, max_index, num_instances, base_instance,
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_tnl_draw_prims);
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return;
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}
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else if ((GLint)max_index + max_basevertex > max) {
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@@ -487,11 +479,11 @@ void _tnl_draw_prims(struct gl_context *ctx,
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/* This will split the buffers one way or another and
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* recursively call back into this function.
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*/
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_tnl_split_prims( ctx, arrays, prim, nr_prims, ib,
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0, max_index + prim->basevertex,
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num_instances, base_instance,
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_tnl_draw_prims,
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&limits );
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_tnl_split_prims(ctx, arrays, prim, nr_prims, ib,
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0, max_index + prim->basevertex,
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num_instances, base_instance,
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_tnl_draw_prims,
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&limits);
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}
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else {
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/* May need to map a vertex buffer object for every attribute plus
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@@ -504,21 +496,21 @@ void _tnl_draw_prims(struct gl_context *ctx,
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assert(num_instances > 0);
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|
||||
for (i = 0; i < nr_prims;) {
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GLuint this_nr_prims;
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GLuint this_nr_prims;
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/* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
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* will rebase the elements to the basevertex, and we'll only
|
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* emit strings of prims with the same basevertex in one draw call.
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*/
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for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
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this_nr_prims++) {
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if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
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break;
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}
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/* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
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* will rebase the elements to the basevertex, and we'll only
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* emit strings of prims with the same basevertex in one draw call.
|
||||
*/
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for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
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this_nr_prims++) {
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if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
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break;
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}
|
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|
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/* Binding inputs may imply mapping some vertex buffer objects.
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* They will need to be unmapped below.
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*/
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/* Binding inputs may imply mapping some vertex buffer objects.
|
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* They will need to be unmapped below.
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||||
*/
|
||||
for (inst = 0; inst < num_instances; inst++) {
|
||||
|
||||
bind_prims(ctx, &prim[i], this_nr_prims);
|
||||
@@ -533,7 +525,7 @@ void _tnl_draw_prims(struct gl_context *ctx,
|
||||
free_space(ctx);
|
||||
}
|
||||
|
||||
i += this_nr_prims;
|
||||
i += this_nr_prims;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -621,8 +613,8 @@ _tnl_update_inputs(struct gl_context *ctx, struct tnl_inputs *inputs)
|
||||
}
|
||||
|
||||
|
||||
const struct tnl_vertex_array*
|
||||
_tnl_bind_inputs( struct gl_context *ctx )
|
||||
const struct tnl_vertex_array *
|
||||
_tnl_bind_inputs(struct gl_context *ctx)
|
||||
{
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
_tnl_update_inputs(ctx, &tnl->draw_arrays);
|
||||
|
||||
Reference in New Issue
Block a user