draw: s/unsigned/enum tgsi_semantic/
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
@@ -76,7 +76,7 @@ struct widepoint_stage {
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uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS];
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/* TGSI_SEMANTIC to which sprite_coord_enable applies */
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unsigned sprite_coord_semantic;
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enum tgsi_semantic sprite_coord_semantic;
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int psize_slot;
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};
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@@ -242,7 +242,7 @@ widepoint_first_point(struct draw_stage *stage,
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*/
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for (i = 0; i < fs->info.num_inputs; i++) {
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int slot;
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const unsigned sn = fs->info.input_semantic_name[i];
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const enum tgsi_semantic sn = fs->info.input_semantic_name[i];
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const unsigned si = fs->info.input_semantic_index[i];
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if (sn == wide->sprite_coord_semantic) {
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@@ -169,7 +169,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
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*/
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for (j = 0; j < max_vertices; j++) {
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for (slot = 0; slot < shader->info.num_outputs; slot++) {
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unsigned name = shader->info.output_semantic_name[slot];
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enum tgsi_semantic name = shader->info.output_semantic_name[slot];
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if(clamp_vertex_color &&
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(name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR))
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{
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