draw: s/unsigned/enum tgsi_semantic/

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul
2017-07-11 08:12:49 -06:00
parent 459274144d
commit 8871c3ccf6
2 changed files with 3 additions and 3 deletions
@@ -76,7 +76,7 @@ struct widepoint_stage {
uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS];
/* TGSI_SEMANTIC to which sprite_coord_enable applies */
unsigned sprite_coord_semantic;
enum tgsi_semantic sprite_coord_semantic;
int psize_slot;
};
@@ -242,7 +242,7 @@ widepoint_first_point(struct draw_stage *stage,
*/
for (i = 0; i < fs->info.num_inputs; i++) {
int slot;
const unsigned sn = fs->info.input_semantic_name[i];
const enum tgsi_semantic sn = fs->info.input_semantic_name[i];
const unsigned si = fs->info.input_semantic_index[i];
if (sn == wide->sprite_coord_semantic) {
+1 -1
View File
@@ -169,7 +169,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
*/
for (j = 0; j < max_vertices; j++) {
for (slot = 0; slot < shader->info.num_outputs; slot++) {
unsigned name = shader->info.output_semantic_name[slot];
enum tgsi_semantic name = shader->info.output_semantic_name[slot];
if(clamp_vertex_color &&
(name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR))
{