r600g: don't invalidate texture caches when setting sampler states

Changing sampler states doesn't change resource bindings.
This commit is contained in:
Marek Olšák
2012-07-14 16:36:51 +02:00
parent ba48f47ebf
commit 883c43cdd4
@@ -1120,9 +1120,6 @@ static void evergreen_bind_ps_sampler(struct pipe_context *ctx, unsigned count,
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_pipe_state **rstates = (struct r600_pipe_state **)states;
if (count)
r600_inval_texture_cache(rctx);
memcpy(rctx->ps_samplers.samplers, states, sizeof(void*) * count);
rctx->ps_samplers.n_samplers = count;
@@ -1136,9 +1133,6 @@ static void evergreen_bind_vs_sampler(struct pipe_context *ctx, unsigned count,
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_pipe_state **rstates = (struct r600_pipe_state **)states;
if (count)
r600_inval_texture_cache(rctx);
for (int i = 0; i < count; i++) {
evergreen_context_pipe_state_set_vs_sampler(rctx, rstates[i], i);
}