r600g: don't invalidate texture caches when setting sampler states
Changing sampler states doesn't change resource bindings.
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@@ -1120,9 +1120,6 @@ static void evergreen_bind_ps_sampler(struct pipe_context *ctx, unsigned count,
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct r600_pipe_state **rstates = (struct r600_pipe_state **)states;
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if (count)
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r600_inval_texture_cache(rctx);
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memcpy(rctx->ps_samplers.samplers, states, sizeof(void*) * count);
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rctx->ps_samplers.n_samplers = count;
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@@ -1136,9 +1133,6 @@ static void evergreen_bind_vs_sampler(struct pipe_context *ctx, unsigned count,
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct r600_pipe_state **rstates = (struct r600_pipe_state **)states;
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if (count)
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r600_inval_texture_cache(rctx);
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for (int i = 0; i < count; i++) {
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evergreen_context_pipe_state_set_vs_sampler(rctx, rstates[i], i);
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}
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