softpipe: minor clean-ups in sp_quad_depth_test.c
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@@ -189,7 +189,8 @@ convert_quad_depth( struct depth_data *data,
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/**
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* Compute the depth_data::shader_stencil_refs[] values from the float fragment stencil values.
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* Compute the depth_data::shader_stencil_refs[] values from the float
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* fragment stencil values.
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*/
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static void
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convert_quad_stencil( struct depth_data *data,
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@@ -205,10 +206,8 @@ convert_quad_stencil( struct depth_data *data,
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case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
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case PIPE_FORMAT_X8Z24_UNORM:
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case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
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{
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for (j = 0; j < QUAD_SIZE; j++) {
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data->shader_stencil_refs[j] = ((unsigned)(quad->output.stencil[j]));
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}
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for (j = 0; j < QUAD_SIZE; j++) {
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data->shader_stencil_refs[j] = ((unsigned)(quad->output.stencil[j]));
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}
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break;
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default:
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@@ -216,6 +215,7 @@ convert_quad_stencil( struct depth_data *data,
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}
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}
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/**
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* Write data->bzzzz[] values and data->stencilVals into the Z/stencil buffer.
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*/
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