microsoft/compiler: More robustly handle setting Register=-1
This is the 'N/A mask' case in the DXIL disassembly. This logic is taken from: https://github.com/microsoft/DirectXShaderCompiler/blob/7c9e487afd17b7726229d8ceb3242a412134afe7/tools/clang/tools/dxcompiler/dxcdisassembler.cpp#L106 Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12513>
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@@ -50,8 +50,8 @@ struct semantic_info {
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static bool
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is_depth_output(enum dxil_semantic_kind kind)
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{
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return kind == DXIL_SEM_DEPTH ||
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kind == DXIL_SEM_STENCIL_REF;
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return kind == DXIL_SEM_DEPTH || kind == DXIL_SEM_DEPTH_GE ||
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kind == DXIL_SEM_DEPTH_LE || kind == DXIL_SEM_STENCIL_REF;
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}
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static uint8_t
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@@ -111,7 +111,11 @@ get_additional_semantic_info(nir_shader *s, nir_variable *var, struct semantic_i
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info->rows = 1;
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if (info->kind == DXIL_SEM_TARGET) {
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info->start_row = info->index;
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} else if (is_depth || (info->kind == DXIL_SEM_PRIMITIVE_ID && is_gs_shader)) {
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} else if (is_depth ||
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(info->kind == DXIL_SEM_PRIMITIVE_ID && is_gs_shader) ||
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info->kind == DXIL_SEM_COVERAGE ||
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info->kind == DXIL_SEM_SAMPLE_INDEX) {
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// This turns into a 'N/A' mask in the disassembly
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info->start_row = -1;
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} else if (var->data.compact) {
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if (var->data.location_frac) {
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