i965: Use get_element_ud to shorten texture header access.
This is shorter, easier to read, and further from the 80 column limit. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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@@ -550,8 +550,7 @@ fs_generator::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src
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brw_MOV(p, header_reg, brw_vec8_grf(0, 0));
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/* Then set the offset bits in DWord 2. */
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brw_MOV(p, retype(brw_vec1_reg(header_reg.file,
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header_reg.nr, 2), BRW_REGISTER_TYPE_UD),
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brw_MOV(p, get_element_ud(header_reg, 2),
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brw_imm_ud(inst->texture_offset));
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brw_pop_insn_state(p);
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} else if (inst->header_present) {
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