i965: Double the size of the state cache.

We probably want to do something more sophisticated here, but this at
least makes it through L4D2 without dumping the program cache.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke
2012-08-26 00:07:56 -07:00
parent ac889b2410
commit 87cdefed40
+2 -2
View File
@@ -372,10 +372,10 @@ brw_clear_cache(struct brw_context *brw, struct brw_cache *cache)
void
brw_state_cache_check_size(struct brw_context *brw)
{
/* un-tuned guess. Each object is generally a page, so 1000 of them is 4 MB of
/* un-tuned guess. Each object is generally a page, so 2000 of them is 8 MB of
* state cache.
*/
if (brw->cache.n_items > 1000) {
if (brw->cache.n_items > 2000) {
perf_debug("Exceeded state cache size limit. Clearing the set "
"of compiled programs, which will trigger recompiles\n");
brw_clear_cache(brw, &brw->cache);