i965: Double the size of the state cache.
We probably want to do something more sophisticated here, but this at least makes it through L4D2 without dumping the program cache. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -372,10 +372,10 @@ brw_clear_cache(struct brw_context *brw, struct brw_cache *cache)
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void
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brw_state_cache_check_size(struct brw_context *brw)
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{
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/* un-tuned guess. Each object is generally a page, so 1000 of them is 4 MB of
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/* un-tuned guess. Each object is generally a page, so 2000 of them is 8 MB of
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* state cache.
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*/
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if (brw->cache.n_items > 1000) {
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if (brw->cache.n_items > 2000) {
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perf_debug("Exceeded state cache size limit. Clearing the set "
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"of compiled programs, which will trigger recompiles\n");
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brw_clear_cache(brw, &brw->cache);
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