mesa: rework _ae_invalidate_state() so that it just sets a dirty flag

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri
2017-06-07 14:02:03 +10:00
parent b57bc7473b
commit 87cb44d9b0
3 changed files with 19 additions and 18 deletions
+13 -13
View File
@@ -65,12 +65,13 @@ typedef struct {
typedef struct {
AEarray arrays[32];
AEattrib attribs[VERT_ATTRIB_MAX + 1];
GLbitfield NewState;
/* List of VBOs we need to map before executing ArrayElements */
struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
GLuint nr_vbos;
GLboolean mapped_vbos; /**< Any currently mapped VBOs? */
bool dirty_state;
} AEcontext;
@@ -97,7 +98,7 @@ TYPE_IDX(GLenum t)
bool
_ae_is_state_dirty(struct gl_context *ctx)
{
return AE_CONTEXT(ctx)->NewState;
return AE_CONTEXT(ctx)->dirty_state;
}
@@ -1518,7 +1519,7 @@ _ae_create_context(struct gl_context *ctx)
if (!ctx->aelt_context)
return GL_FALSE;
AE_CONTEXT(ctx)->NewState = ~0;
AE_CONTEXT(ctx)->dirty_state = true;
return GL_TRUE;
}
@@ -1697,7 +1698,7 @@ _ae_update_state(struct gl_context *ctx)
at->func = NULL; /* terminate the list */
aa->offset = -1; /* terminate the list */
actx->NewState = 0;
actx->dirty_state = false;
}
@@ -1714,7 +1715,7 @@ _ae_map_vbos(struct gl_context *ctx)
if (actx->mapped_vbos)
return;
if (actx->NewState)
if (actx->dirty_state)
_ae_update_state(ctx);
for (i = 0; i < actx->nr_vbos; i++)
@@ -1741,7 +1742,7 @@ _ae_unmap_vbos(struct gl_context *ctx)
if (!actx->mapped_vbos)
return;
assert (!actx->NewState);
assert (!actx->dirty_state);
for (i = 0; i < actx->nr_vbos; i++)
ctx->Driver.UnmapBuffer(ctx, actx->vbo[i], MAP_INTERNAL);
@@ -1774,7 +1775,7 @@ _ae_ArrayElement(GLint elt)
return;
}
if (actx->NewState) {
if (actx->dirty_state) {
assert(!actx->mapped_vbos);
_ae_update_state(ctx);
}
@@ -1809,7 +1810,7 @@ _ae_ArrayElement(GLint elt)
void
_ae_invalidate_state(struct gl_context *ctx, GLbitfield new_state)
_ae_invalidate_state(struct gl_context *ctx)
{
AEcontext *actx = AE_CONTEXT(ctx);
@@ -1822,11 +1823,10 @@ _ae_invalidate_state(struct gl_context *ctx, GLbitfield new_state)
* Luckily, neither the drivers nor tnl muck with the state that
* concerns us here:
*/
new_state &= _NEW_ARRAY | _NEW_PROGRAM;
if (new_state) {
assert(!actx->mapped_vbos);
actx->NewState |= new_state;
}
assert(ctx->NewState & (_NEW_ARRAY | _NEW_PROGRAM));
assert(!actx->mapped_vbos);
actx->dirty_state = true;
}
+1 -1
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@@ -33,7 +33,7 @@
extern GLboolean _ae_create_context( struct gl_context *ctx );
extern void _ae_destroy_context( struct gl_context *ctx );
extern void _ae_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
extern void _ae_invalidate_state(struct gl_context *ctx);
extern bool _ae_is_state_dirty(struct gl_context *ctx);
extern void GLAPIENTRY _ae_ArrayElement( GLint elt );
+5 -4
View File
@@ -98,14 +98,15 @@ vbo_exec_invalidate_state(struct gl_context *ctx)
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
if (!exec->validating && ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) {
exec->array.recalculate_inputs = GL_TRUE;
if (ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) {
if (!exec->validating)
exec->array.recalculate_inputs = GL_TRUE;
_ae_invalidate_state(ctx);
}
if (ctx->NewState & _NEW_EVAL)
exec->eval.recalculate_maps = GL_TRUE;
_ae_invalidate_state(ctx, ctx->NewState);
}