glsl: Fix typo
Remove extra "any" and re-word-wrap the comment. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -199,8 +199,8 @@ private:
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/**
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* Number of generic varying slots which are used by this shader. This is
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* used to allocate temporary intermediate data structures. If any any
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* varying used by this shader has a location greater than or equal to
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* used to allocate temporary intermediate data structures. If any varying
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* used by this shader has a location greater than or equal to
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* location_base + locations_used, an assertion will fire.
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*/
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const unsigned locations_used;
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