brw: Rename brw_nir_lower_vue_inputs to brw_nir_lower_gs_inputs
The other stages don't use this anymore. Geometry should stop too, but that's for a future MR. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38918>
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@@ -176,7 +176,7 @@ brw_compile_gs(const struct brw_compiler *compiler,
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pos_slots);
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brw_nir_apply_key(nir, compiler, &key->base, dispatch_width);
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brw_nir_lower_vue_inputs(nir, &input_vue_map);
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brw_nir_lower_gs_inputs(nir, &input_vue_map);
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brw_nir_lower_vue_outputs(nir);
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brw_postprocess_nir(nir, compiler, dispatch_width,
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params->base.archiver, debug_enabled,
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@@ -770,8 +770,8 @@ brw_nir_lower_vs_inputs(nir_shader *nir)
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}
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void
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brw_nir_lower_vue_inputs(nir_shader *nir,
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const struct intel_vue_map *vue_map)
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brw_nir_lower_gs_inputs(nir_shader *nir,
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const struct intel_vue_map *vue_map)
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{
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nir_foreach_shader_in_variable(var, nir)
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var->data.driver_location = var->data.location;
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@@ -184,8 +184,8 @@ bool brw_needs_vertex_attributes_bypass(const nir_shader *shader);
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void brw_nir_lower_fs_barycentrics(nir_shader *shader);
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void brw_nir_lower_vs_inputs(nir_shader *nir);
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void brw_nir_lower_vue_inputs(nir_shader *nir,
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const struct intel_vue_map *vue_map);
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void brw_nir_lower_gs_inputs(nir_shader *nir,
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const struct intel_vue_map *vue_map);
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void brw_nir_lower_tes_inputs(nir_shader *nir,
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const struct intel_device_info *devinfo,
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const struct intel_vue_map *vue);
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