mesa: remove redundant flagging USAGE_ARRAY_BUFFER
We do that in gl*Pointer, glBindVertexBuffer, etc. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13513>
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@@ -127,8 +127,6 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
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switch (target) {
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case GL_ARRAY_BUFFER_ARB:
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if (ctx->Array.ArrayBufferObj)
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ctx->Array.ArrayBufferObj->UsageHistory |= USAGE_ARRAY_BUFFER;
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return &ctx->Array.ArrayBufferObj;
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case GL_ELEMENT_ARRAY_BUFFER_ARB:
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return &ctx->Array.VAO->IndexBufferObj;
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