Cell: added support for inlined vertex buffers.
Small prims are now self-contained in batch buffers when space allows.
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@@ -128,6 +128,7 @@ struct cell_command_render
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const ushort *index_data;
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float xmin, ymin, xmax, ymax;
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boolean inline_indexes;
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boolean inline_verts;
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} ALIGN16_ATTRIB;
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@@ -39,8 +39,9 @@
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#include "pipe/draw/draw_vbuf.h"
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/** Allow render indexes to be inlined after RENDER command */
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#define ALLOW_INLINING 1
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/** Allow prim indexes, verts to be inlined after RENDER command */
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#define ALLOW_INLINE_INDEXES 1
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#define ALLOW_INLINE_VERTS 1
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/**
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@@ -127,8 +128,10 @@ cell_vbuf_draw(struct vbuf_render *vbr,
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printf("cell_vbuf_draw() nr_indices = %u nr_verts = %u indexes = [%u %u %u ...]\n",
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nr_indices, nr_vertices,
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indices[0], indices[1], indices[2]);
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printf("ind space = %u, space = %u\n",
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nr_indices * 2, cell_batch_free_space(cell));
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printf("ind space = %u, vert space = %u, space = %u\n",
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nr_indices * 2,
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nr_vertices * 4 * cell->vertex_info.size,
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cell_batch_free_space(cell));
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#endif
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/* compute x/y bounding box */
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@@ -151,7 +154,8 @@ cell_vbuf_draw(struct vbuf_render *vbr,
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/* build/insert batch RENDER command */
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{
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const uint index_bytes = (nr_indices * 2 + 3) & ~0x3;
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const uint index_bytes = ROUNDUP4(nr_indices * 2);
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const uint vertex_bytes = nr_vertices * 4 * cell->vertex_info.size;
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struct cell_command_render *render
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= (struct cell_command_render *)
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@@ -159,14 +163,8 @@ cell_vbuf_draw(struct vbuf_render *vbr,
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render->opcode = CELL_CMD_RENDER;
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render->prim_type = cvbr->prim;
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render->num_verts = nr_vertices;
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render->vertex_size = 4 * cell->vertex_info.size;
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render->vertex_data = vertices;
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ASSERT_ALIGN16(render->vertex_data);
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render->num_indexes = nr_indices;
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if (ALLOW_INLINING &&
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if (ALLOW_INLINE_INDEXES &&
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index_bytes <= cell_batch_free_space(cell)) {
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/* indices inlined, right after render cmd */
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void *dst = cell_batch_alloc(cell, index_bytes);
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@@ -181,6 +179,24 @@ cell_vbuf_draw(struct vbuf_render *vbr,
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ASSERT_ALIGN16(render->index_data);
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}
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render->vertex_size = 4 * cell->vertex_info.size;
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render->num_verts = nr_vertices;
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if (ALLOW_INLINE_VERTS &&
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render->inline_indexes &&
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vertex_bytes <= cell_batch_free_space(cell)) {
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/* vertex data inlined, after indices */
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void *dst = cell_batch_alloc(cell, vertex_bytes);
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memcpy(dst, vertices, vertex_bytes);
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render->inline_verts = TRUE;
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render->vertex_data = NULL;
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}
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else {
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render->inline_verts = FALSE;
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render->vertex_data = vertices;
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ASSERT_ALIGN16(render->vertex_data);
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}
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render->xmin = xmin;
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render->ymin = ymin;
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render->xmax = xmax;
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@@ -216,16 +216,21 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
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ubyte vertex_data[CELL_MAX_VBUF_SIZE] ALIGN16_ATTRIB;
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ushort index_data[CELL_MAX_VBUF_INDEXES] ALIGN16_ATTRIB;
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const uint vertex_size = render->vertex_size; /* in bytes */
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const uint total_vertex_bytes = render->num_verts * vertex_size;
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const ubyte *vertices;
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const ushort *indexes;
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uint mask;
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uint i, j;
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if (Debug) {
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printf("SPU %u: RENDER prim %u, num_vert=%u num_ind=%u inlined=%u\n",
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printf("SPU %u: RENDER prim %u, num_vert=%u num_ind=%u "
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"inline_vert=%u inline_ind=%u\n",
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spu.init.id,
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render->prim_type,
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render->num_verts,
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render->num_indexes,
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render->inline_verts,
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render->inline_indexes);
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/*
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@@ -237,43 +242,28 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
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render->index_data, render->vertex_data);
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}
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ASSERT(sizeof(*render) % 4 == 0);
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ASSERT_ALIGN16(render->vertex_data);
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ASSERT_ALIGN16(render->index_data);
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/**
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** Get vertices
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** Get vertex, index buffers if not inlined
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**/
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{
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const uint total_vertex_bytes = render->num_verts * vertex_size;
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if (!render->inline_verts) {
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ASSERT(total_vertex_bytes % 16 == 0);
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/* get vertex data from main memory */
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mfc_get(vertex_data, /* dest */
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(unsigned int) render->vertex_data, /* src */
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total_vertex_bytes, /* size */
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TAG_VERTEX_BUFFER,
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0, /* tid */
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0 /* rid */);
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vertices = vertex_data;
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}
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/**
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** Get indexes
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**/
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if (render->inline_indexes) {
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/* indexes are right after the render command in the batch buffer */
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ASSERT(sizeof(*render) % 4 == 0);
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indexes = (ushort *) (render + 1);
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*pos_incr = (render->num_indexes * 2 + 3) / 4;
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/* wait for vertex data */
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wait_on_mask_all(1 << TAG_VERTEX_BUFFER);
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}
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else {
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/* indexes are in separate buffer */
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if (!render->inline_indexes) {
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uint total_index_bytes;
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*pos_incr = 0;
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@@ -293,12 +283,34 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
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TAG_INDEX_BUFFER,
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0, /* tid */
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0 /* rid */);
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wait_on_mask_all((1 << TAG_VERTEX_BUFFER) |
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(1 << TAG_INDEX_BUFFER));
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}
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/**
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** Get pointers to inlined indexes, verts, if present
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**/
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if (render->inline_indexes) {
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/* indexes are right after the render command in the batch buffer */
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indexes = (ushort *) (render + 1);
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*pos_incr = (render->num_indexes * 2 + 3) / 4;
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if (render->inline_verts) {
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/* vertices are after indexes, if inlined */
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vertices = (const ubyte *) (render + 1) + *pos_incr * 4;
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*pos_incr = *pos_incr + total_vertex_bytes / 4;
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}
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}
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/* wait for vertex and/or index buffers if not inlined */
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mask = 0x0;
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if (!render->inline_verts)
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mask |= (1 << TAG_VERTEX_BUFFER);
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if (!render->inline_indexes)
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mask |= (1 << TAG_INDEX_BUFFER);
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wait_on_mask_all(mask);
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/**
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** find tiles which intersect the prim bounding box
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**/
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@@ -347,9 +359,9 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
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for (j = 0; j < render->num_indexes; j += 3) {
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const float *v0, *v1, *v2;
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v0 = (const float *) (vertex_data + indexes[j+0] * vertex_size);
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v1 = (const float *) (vertex_data + indexes[j+1] * vertex_size);
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v2 = (const float *) (vertex_data + indexes[j+2] * vertex_size);
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v0 = (const float *) (vertices + indexes[j+0] * vertex_size);
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v1 = (const float *) (vertices + indexes[j+1] * vertex_size);
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v2 = (const float *) (vertices + indexes[j+2] * vertex_size);
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tri_draw(v0, v1, v2, tx, ty);
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}
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