Cell: added support for inlined vertex buffers.

Small prims are now self-contained in batch buffers when space allows.
This commit is contained in:
Brian
2008-01-26 19:38:16 -07:00
parent 419a5cca34
commit 87a8a339d7
3 changed files with 69 additions and 40 deletions
+1
View File
@@ -128,6 +128,7 @@ struct cell_command_render
const ushort *index_data;
float xmin, ymin, xmax, ymax;
boolean inline_indexes;
boolean inline_verts;
} ALIGN16_ATTRIB;
+28 -12
View File
@@ -39,8 +39,9 @@
#include "pipe/draw/draw_vbuf.h"
/** Allow render indexes to be inlined after RENDER command */
#define ALLOW_INLINING 1
/** Allow prim indexes, verts to be inlined after RENDER command */
#define ALLOW_INLINE_INDEXES 1
#define ALLOW_INLINE_VERTS 1
/**
@@ -127,8 +128,10 @@ cell_vbuf_draw(struct vbuf_render *vbr,
printf("cell_vbuf_draw() nr_indices = %u nr_verts = %u indexes = [%u %u %u ...]\n",
nr_indices, nr_vertices,
indices[0], indices[1], indices[2]);
printf("ind space = %u, space = %u\n",
nr_indices * 2, cell_batch_free_space(cell));
printf("ind space = %u, vert space = %u, space = %u\n",
nr_indices * 2,
nr_vertices * 4 * cell->vertex_info.size,
cell_batch_free_space(cell));
#endif
/* compute x/y bounding box */
@@ -151,7 +154,8 @@ cell_vbuf_draw(struct vbuf_render *vbr,
/* build/insert batch RENDER command */
{
const uint index_bytes = (nr_indices * 2 + 3) & ~0x3;
const uint index_bytes = ROUNDUP4(nr_indices * 2);
const uint vertex_bytes = nr_vertices * 4 * cell->vertex_info.size;
struct cell_command_render *render
= (struct cell_command_render *)
@@ -159,14 +163,8 @@ cell_vbuf_draw(struct vbuf_render *vbr,
render->opcode = CELL_CMD_RENDER;
render->prim_type = cvbr->prim;
render->num_verts = nr_vertices;
render->vertex_size = 4 * cell->vertex_info.size;
render->vertex_data = vertices;
ASSERT_ALIGN16(render->vertex_data);
render->num_indexes = nr_indices;
if (ALLOW_INLINING &&
if (ALLOW_INLINE_INDEXES &&
index_bytes <= cell_batch_free_space(cell)) {
/* indices inlined, right after render cmd */
void *dst = cell_batch_alloc(cell, index_bytes);
@@ -181,6 +179,24 @@ cell_vbuf_draw(struct vbuf_render *vbr,
ASSERT_ALIGN16(render->index_data);
}
render->vertex_size = 4 * cell->vertex_info.size;
render->num_verts = nr_vertices;
if (ALLOW_INLINE_VERTS &&
render->inline_indexes &&
vertex_bytes <= cell_batch_free_space(cell)) {
/* vertex data inlined, after indices */
void *dst = cell_batch_alloc(cell, vertex_bytes);
memcpy(dst, vertices, vertex_bytes);
render->inline_verts = TRUE;
render->vertex_data = NULL;
}
else {
render->inline_verts = FALSE;
render->vertex_data = vertices;
ASSERT_ALIGN16(render->vertex_data);
}
render->xmin = xmin;
render->ymin = ymin;
render->xmax = xmax;
+40 -28
View File
@@ -216,16 +216,21 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
ubyte vertex_data[CELL_MAX_VBUF_SIZE] ALIGN16_ATTRIB;
ushort index_data[CELL_MAX_VBUF_INDEXES] ALIGN16_ATTRIB;
const uint vertex_size = render->vertex_size; /* in bytes */
const uint total_vertex_bytes = render->num_verts * vertex_size;
const ubyte *vertices;
const ushort *indexes;
uint mask;
uint i, j;
if (Debug) {
printf("SPU %u: RENDER prim %u, num_vert=%u num_ind=%u inlined=%u\n",
printf("SPU %u: RENDER prim %u, num_vert=%u num_ind=%u "
"inline_vert=%u inline_ind=%u\n",
spu.init.id,
render->prim_type,
render->num_verts,
render->num_indexes,
render->inline_verts,
render->inline_indexes);
/*
@@ -237,43 +242,28 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
render->index_data, render->vertex_data);
}
ASSERT(sizeof(*render) % 4 == 0);
ASSERT_ALIGN16(render->vertex_data);
ASSERT_ALIGN16(render->index_data);
/**
** Get vertices
** Get vertex, index buffers if not inlined
**/
{
const uint total_vertex_bytes = render->num_verts * vertex_size;
if (!render->inline_verts) {
ASSERT(total_vertex_bytes % 16 == 0);
/* get vertex data from main memory */
mfc_get(vertex_data, /* dest */
(unsigned int) render->vertex_data, /* src */
total_vertex_bytes, /* size */
TAG_VERTEX_BUFFER,
0, /* tid */
0 /* rid */);
vertices = vertex_data;
}
/**
** Get indexes
**/
if (render->inline_indexes) {
/* indexes are right after the render command in the batch buffer */
ASSERT(sizeof(*render) % 4 == 0);
indexes = (ushort *) (render + 1);
*pos_incr = (render->num_indexes * 2 + 3) / 4;
/* wait for vertex data */
wait_on_mask_all(1 << TAG_VERTEX_BUFFER);
}
else {
/* indexes are in separate buffer */
if (!render->inline_indexes) {
uint total_index_bytes;
*pos_incr = 0;
@@ -293,12 +283,34 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
TAG_INDEX_BUFFER,
0, /* tid */
0 /* rid */);
wait_on_mask_all((1 << TAG_VERTEX_BUFFER) |
(1 << TAG_INDEX_BUFFER));
}
/**
** Get pointers to inlined indexes, verts, if present
**/
if (render->inline_indexes) {
/* indexes are right after the render command in the batch buffer */
indexes = (ushort *) (render + 1);
*pos_incr = (render->num_indexes * 2 + 3) / 4;
if (render->inline_verts) {
/* vertices are after indexes, if inlined */
vertices = (const ubyte *) (render + 1) + *pos_incr * 4;
*pos_incr = *pos_incr + total_vertex_bytes / 4;
}
}
/* wait for vertex and/or index buffers if not inlined */
mask = 0x0;
if (!render->inline_verts)
mask |= (1 << TAG_VERTEX_BUFFER);
if (!render->inline_indexes)
mask |= (1 << TAG_INDEX_BUFFER);
wait_on_mask_all(mask);
/**
** find tiles which intersect the prim bounding box
**/
@@ -347,9 +359,9 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
for (j = 0; j < render->num_indexes; j += 3) {
const float *v0, *v1, *v2;
v0 = (const float *) (vertex_data + indexes[j+0] * vertex_size);
v1 = (const float *) (vertex_data + indexes[j+1] * vertex_size);
v2 = (const float *) (vertex_data + indexes[j+2] * vertex_size);
v0 = (const float *) (vertices + indexes[j+0] * vertex_size);
v1 = (const float *) (vertices + indexes[j+1] * vertex_size);
v2 = (const float *) (vertices + indexes[j+2] * vertex_size);
tri_draw(v0, v1, v2, tx, ty);
}