draw/gs: only allocate memory for streams needed.
This just allocates the sizeing for streams that are needed. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5555>
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@@ -879,8 +879,8 @@ draw_create_geometry_shader(struct draw_context *draw,
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memset(gs->gs_input, 0, sizeof(struct draw_gs_inputs));
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gs->llvm_prim_lengths = 0;
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gs->llvm_emitted_primitives = align_malloc(vector_size * PIPE_MAX_VERTEX_STREAMS, vector_size);
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gs->llvm_emitted_vertices = align_malloc(vector_size * PIPE_MAX_VERTEX_STREAMS, vector_size);
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gs->llvm_emitted_primitives = align_malloc(vector_size * gs->num_vertex_streams, vector_size);
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gs->llvm_emitted_vertices = align_malloc(vector_size * gs->num_vertex_streams, vector_size);
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gs->llvm_prim_ids = align_calloc(vector_size, vector_size);
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gs->fetch_outputs = llvm_fetch_gs_outputs;
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