i965/gen9: Remove temporary variable 'bpp' in tr_mode_..._texture_alignment()

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Anuj Phogat
2015-08-13 11:19:47 -07:00
parent 06ec19bca4
commit 876d07d837
+6 -10
View File
@@ -42,7 +42,6 @@
static unsigned int
tr_mode_horizontal_texture_alignment(const struct intel_mipmap_tree *mt)
{
const unsigned bpp = _mesa_get_format_bytes(mt->format) * 8;
unsigned ret_align, divisor, multiplier_ys;
/* Values in below tables specifiy the horizontal alignment requirement
@@ -54,14 +53,13 @@ tr_mode_horizontal_texture_alignment(const struct intel_mipmap_tree *mt)
const unsigned align_1d_yf[] = {4096, 2048, 1024, 512, 256};
const unsigned align_2d_yf[] = {64, 64, 32, 32, 16};
const unsigned align_3d_yf[] = {16, 8, 8, 8, 4};
int i = 0;
assert(mt->tr_mode != INTEL_MIPTREE_TRMODE_NONE);
/* Alignment computations below assume bpp >= 8 and a power of 2. */
assert (bpp >= 8 && bpp <= 128 && _mesa_is_pow_two(bpp));
/* Alignment computations below assume a power of 2 cpp. */
assert (mt->cpp >= 1 && mt->cpp <= 16 && _mesa_is_pow_two(mt->cpp));
/* Compute array index. */
i = ffs(bpp/8) - 1;
const int i = ffs(mt->cpp) - 1;
switch(mt->target) {
case GL_TEXTURE_1D:
@@ -145,20 +143,18 @@ intel_horizontal_texture_alignment_unit(struct brw_context *brw,
static unsigned int
tr_mode_vertical_texture_alignment(const struct intel_mipmap_tree *mt)
{
const unsigned bpp = _mesa_get_format_bytes(mt->format) * 8;
unsigned ret_align, divisor, multiplier_ys;
/* Vertical alignment tables for TRMODE_YF */
const unsigned align_2d_yf[] = {64, 32, 32, 16, 16};
const unsigned align_3d_yf[] = {16, 16, 16, 8, 8};
int i = 0;
assert(mt->tr_mode != INTEL_MIPTREE_TRMODE_NONE);
/* Alignment computations below assume bpp >= 8 and a power of 2. */
assert (bpp >= 8 && bpp <= 128 && _mesa_is_pow_two(bpp)) ;
/* Alignment computations below assume a power of 2 cpp. */
assert (mt->cpp >= 1 && mt->cpp <= 16 && _mesa_is_pow_two(mt->cpp)) ;
/* Compute array index. */
i = ffs(bpp / 8) - 1;
const int i = ffs(mt->cpp) - 1;
switch(mt->target) {
case GL_TEXTURE_2D: