nvk: assign vertex locations according to input attrib index
This copies what lavapipe does. is there a better plan? Fixes dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_list Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24326>
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@@ -138,8 +138,16 @@ count_location_slots(const struct glsl_type *type, bool bindless)
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static void
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assign_io_locations(nir_shader *nir)
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{
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nir_assign_var_locations(nir, nir_var_shader_in, &nir->num_inputs,
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count_location_slots);
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if (nir->info.stage != MESA_SHADER_VERTEX)
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nir_assign_var_locations(nir, nir_var_shader_in, &nir->num_inputs,
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count_location_slots);
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else {
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nir_foreach_shader_in_variable(var, nir) {
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assert(var->data.location >= VERT_ATTRIB_GENERIC0);
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var->data.driver_location = var->data.location - VERT_ATTRIB_GENERIC0;
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}
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}
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nir_assign_var_locations(nir, nir_var_shader_out, &nir->num_outputs,
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count_location_slots);
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}
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