zink: reorder fbfetch flag-setting to avoid null deref
this avoids dereferencing pg->dd which is allocated a few lines later
Fixes: 417477f60e ("zink: always use lazy (non-push) updating for fbfetch descriptors")
fixes (radv):
dEQP-GLES31.functional.blend_equation_advanced.basic.multiply
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14718>
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committed by
Marge Bot
parent
7a0cf7f6d1
commit
8747715aec
@@ -161,20 +161,20 @@ zink_descriptor_program_init_lazy(struct zink_context *ctx, struct zink_program
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struct zink_shader **stages;
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if (pg->is_compute)
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stages = &((struct zink_compute_program*)pg)->shader;
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else {
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else
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stages = ((struct zink_gfx_program*)pg)->shaders;
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if (stages[PIPE_SHADER_FRAGMENT]->nir->info.fs.uses_fbfetch_output) {
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zink_descriptor_util_init_fbfetch(ctx);
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push_count = 1;
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pg->dd->fbfetch = true;
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}
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}
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if (!pg->dd)
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pg->dd = (void*)rzalloc(pg, struct zink_program_descriptor_data);
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if (!pg->dd)
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return false;
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if (!pg->is_compute && stages[PIPE_SHADER_FRAGMENT]->nir->info.fs.uses_fbfetch_output) {
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zink_descriptor_util_init_fbfetch(ctx);
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push_count = 1;
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pg->dd->fbfetch = true;
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}
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unsigned entry_idx[ZINK_DESCRIPTOR_TYPES] = {0};
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unsigned num_shaders = pg->is_compute ? 1 : ZINK_SHADER_COUNT;
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