loader/dri3: Use client local back to front blit in copySubBuffer if available

The copySubBuffer functionality always attempted a server side blit from
back to fake front if a fake front was present, and we weren't displaying
on a remote GPU.

Now that we always have local blit capability on modern drivers, first
attempt a local blit, and only if that fails, try the server blit.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Axel Davy <axel.davy@normalesup.org>
This commit is contained in:
Thomas Hellstrom
2017-09-04 14:05:25 +02:00
parent c3ebac6890
commit 86df05eb26
+7 -9
View File
@@ -635,14 +635,6 @@ loader_dri3_copy_sub_buffer(struct loader_dri3_drawable *draw,
back->image,
0, 0, back->width, back->height,
0, 0, __BLIT_FLAG_FLUSH);
/* We use blit_image to update our fake front,
*/
if (draw->have_fake_front)
(void) loader_dri3_blit_image(draw,
dri3_fake_front_buffer(draw)->image,
back->image,
x, y, width, height,
x, y, __BLIT_FLAG_FLUSH);
}
loader_dri3_swapbuffer_barrier(draw);
@@ -656,7 +648,13 @@ loader_dri3_copy_sub_buffer(struct loader_dri3_drawable *draw,
/* Refresh the fake front (if present) after we just damaged the real
* front.
*/
if (draw->have_fake_front && !draw->is_different_gpu) {
if (draw->have_fake_front &&
!loader_dri3_blit_image(draw,
dri3_fake_front_buffer(draw)->image,
back->image,
x, y, width, height,
x, y, __BLIT_FLAG_FLUSH) &&
!draw->is_different_gpu) {
dri3_fence_reset(draw->conn, dri3_fake_front_buffer(draw));
dri3_copy_area(draw->conn,
back->pixmap,