added stencil buffer functions
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+39
-1
@@ -1,4 +1,4 @@
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/* $Id: dd.h,v 1.6 1999/11/25 17:36:48 brianp Exp $ */
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/* $Id: dd.h,v 1.7 1999/12/10 16:14:40 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -390,6 +390,7 @@ struct dd_function_table {
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/***
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*** For supporting hardware Z buffers:
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*** Either ALL or NONE of these functions must be implemented!
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***/
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void (*AllocDepthBuffer)( GLcontext *ctx );
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@@ -420,6 +421,43 @@ struct dd_function_table {
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*/
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/***
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*** For supporting hardware stencil buffers:
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*** Either ALL or NONE of these functions must be implemented!
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***/
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void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLstencil stencil[],
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const GLubyte mask[] );
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/* Write a horizontal span of stencil values into the stencil buffer.
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* If mask is NULL, write all stencil values.
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* Else, only write stencil[i] if mask[i] is non-zero.
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*/
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void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
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GLstencil stencil[] );
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/* Read a horizontal span of stencil values from the stencil buffer.
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*/
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void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
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const GLint x[], const GLint y[],
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const GLstencil stencil[],
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const GLubyte mask[] );
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/* Write an array of stencil values into the stencil buffer.
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* If mask is NULL, write all stencil values.
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* Else, only write stencil[i] if mask[i] is non-zero.
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*/
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void (*ReadStencilPixels)( GLcontext *ctx, GLuint n,
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const GLint x[], const GLint y[],
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GLstencil stencil[] );
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/* Read an array of stencil values from the stencil buffer.
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*/
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/***
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*** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
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***/
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