i965: Use async maps for BufferSubData to regions with no valid data.

When writing a region of a buffer via glBufferSubData(), we can write
the data asynchronously if the destination doesn't contain any data.
Even if it's busy, the data was undefined, so the new data is fine too.

Removes all stall avoidance blits on BufferSubData calls in
"Total War: WARHAMMER" on my Skylake GT4.

Decreases the number of stall avoidance blits in Manhattan 3.1:
- Skylake GT4: -18.3544% +/- 6.76483% (n=13)
- Apollolake:  -12.1095% +/- 5.24458% (n=13)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Kenneth Graunke
2017-01-17 17:18:01 -08:00
parent 5f223648f2
commit 86bd3fd864
@@ -234,7 +234,9 @@ brw_buffer_subdata(struct gl_context *ctx,
* up with blitting all the time, at the cost of bandwidth)
*/
if (offset + size <= intel_obj->gpu_active_start ||
intel_obj->gpu_active_end <= offset) {
intel_obj->gpu_active_end <= offset ||
offset + size <= intel_obj->valid_data_start ||
intel_obj->valid_data_end <= offset) {
void *map = brw_bo_map(brw, intel_obj->buffer, MAP_WRITE | MAP_ASYNC);
memcpy(map + offset, data, size);
brw_bo_unmap(intel_obj->buffer);