radeon: set gl_texture_image::TexFormat field in radeonSetTexBuffer2()
See https://bugs.freedesktop.org/show_bug.cgi?id=31544 Note: this is a candidate for the 7.9 branch
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@@ -705,18 +705,24 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_form
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t->override_offset = 0;
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switch (rb->cpp) {
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case 4:
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if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
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if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
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t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
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else
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texImage->TexFormat = MESA_FORMAT_RGB888;
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}
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else {
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t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
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texImage->TexFormat = MESA_FORMAT_ARGB8888;
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}
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t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter;
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break;
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case 3:
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default:
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texImage->TexFormat = MESA_FORMAT_RGB888;
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t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
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t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter;
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break;
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case 2:
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texImage->TexFormat = MESA_FORMAT_RGB565;
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t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format;
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t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter;
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break;
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