Double amount of memory allocated for generated shader code.
The code generated for the glxgears vertex shader didn't fit, causing a crash.
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@@ -1125,7 +1125,7 @@ struct x86_reg x86_fn_arg( struct x86_function *p,
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void x86_init_func( struct x86_function *p )
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{
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x86_init_func_size(p, 1024);
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x86_init_func_size(p, 2048);
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}
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void x86_init_func_size( struct x86_function *p, unsigned code_size )
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