i965: Reserve enough parameter entries for all image uniforms used in the program.

v2: Add CS support.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Francisco Jerez
2015-07-13 17:19:29 +03:00
parent 87a3e02d9b
commit 868f1ba0a4
4 changed files with 7 additions and 3 deletions
+2 -1
View File
@@ -182,7 +182,8 @@ brw_codegen_cs_prog(struct brw_context *brw,
* prog_data associated with the compiled program, and which will be freed
* by the state cache.
*/
int param_count = cs->num_uniform_components;
int param_count = cs->num_uniform_components +
cs->NumImages * BRW_IMAGE_PARAM_SIZE;
/* The backend also sometimes adds params for texture size. */
param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
+1
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@@ -64,6 +64,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
/* We also upload clip plane data as uniforms */
param_count += MAX_CLIP_PLANES * 4;
param_count += gs->NumImages * BRW_IMAGE_PARAM_SIZE;
c.prog_data.base.base.param =
rzalloc_array(NULL, const gl_constant_value *, param_count);
+2 -1
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@@ -121,7 +121,8 @@ brw_codegen_vs_prog(struct brw_context *brw,
* case being a float value that gets blown up to a vec4, so be
* conservative here.
*/
param_count = vs->num_uniform_components * 4;
param_count = vs->num_uniform_components * 4 +
vs->NumImages * BRW_IMAGE_PARAM_SIZE;
stage_prog_data->nr_image_params = vs->NumImages;
} else {
param_count = vp->program.Base.Parameters->NumParameters * 4;
+2 -1
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@@ -189,7 +189,8 @@ brw_codegen_wm_prog(struct brw_context *brw,
*/
int param_count;
if (fs) {
param_count = fs->num_uniform_components;
param_count = fs->num_uniform_components +
fs->NumImages * BRW_IMAGE_PARAM_SIZE;
prog_data.base.nr_image_params = fs->NumImages;
} else {
param_count = fp->program.Base.Parameters->NumParameters * 4;