swr: set dynamic vertex size
Reduces the memory footprint of the frontend processing by packing vertices. Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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@@ -129,8 +129,10 @@ swr_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
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* XXX setup provokingVertex & topologyProvokingVertex */
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SWR_FRONTEND_STATE feState = {0};
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/* XXX this value should be minimized based on the shader set */
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feState.vsVertexSize = SWR_VTX_NUM_SLOTS;
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feState.vsVertexSize =
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VERTEX_ATTRIB_START_SLOT +
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+ ctx->vs->info.base.num_outputs
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- (ctx->vs->info.base.writes_position ? 1 : 0);
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if (ctx->rasterizer->flatshade_first) {
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feState.provokingVertex = {1, 0, 0};
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