fix typos in texcoord setup - fixes perspective correction bug
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@@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.1
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* Version: 6.3
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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@@ -209,11 +209,11 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
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const GLfloat s0 = v0->texcoord[0][0] * invW0;
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const GLfloat s1 = v1->texcoord[0][0] * invW1;
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const GLfloat t0 = v0->texcoord[0][1] * invW0;
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const GLfloat t1 = v1->texcoord[0][1] * invW0;
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const GLfloat t1 = v1->texcoord[0][1] * invW1;
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const GLfloat r0 = v0->texcoord[0][2] * invW0;
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const GLfloat r1 = v1->texcoord[0][2] * invW0;
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const GLfloat r1 = v1->texcoord[0][2] * invW1;
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const GLfloat q0 = v0->texcoord[0][3] * invW0;
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const GLfloat q1 = v1->texcoord[0][3] * invW0;
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const GLfloat q1 = v1->texcoord[0][3] * invW1;
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line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
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compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[0]);
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compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[0]);
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@@ -235,11 +235,11 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
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const GLfloat s0 = v0->texcoord[u][0] * invW0;
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const GLfloat s1 = v1->texcoord[u][0] * invW1;
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const GLfloat t0 = v0->texcoord[u][1] * invW0;
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const GLfloat t1 = v1->texcoord[u][1] * invW0;
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const GLfloat t1 = v1->texcoord[u][1] * invW1;
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const GLfloat r0 = v0->texcoord[u][2] * invW0;
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const GLfloat r1 = v1->texcoord[u][2] * invW0;
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const GLfloat r1 = v1->texcoord[u][2] * invW1;
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const GLfloat q0 = v0->texcoord[u][3] * invW0;
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const GLfloat q1 = v1->texcoord[u][3] * invW0;
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const GLfloat q1 = v1->texcoord[u][3] * invW1;
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compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[u]);
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compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[u]);
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compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[u]);
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