test against an epsilon magnitude in gl_rotation_matrix()
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@@ -1,8 +1,8 @@
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/* $Id: matrix.c,v 1.18 2000/06/27 22:10:00 brianp Exp $ */
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/* $Id: matrix.c,v 1.19 2000/07/31 15:31:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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* Version: 3.5
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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@@ -597,7 +597,7 @@ void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z,
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mag = GL_SQRT( x*x + y*y + z*z );
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if (mag == 0.0) {
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if (mag <= 1.0e-4) {
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/* generate an identity matrix and return */
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MEMCPY(m, Identity, sizeof(GLfloat)*16);
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return;
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