freedreno: wire up core sample-shading support
Signed-off-by: Rob Clark <robdclark@chromium.org>
This commit is contained in:
@@ -126,6 +126,7 @@ enum fd_dirty_3d_state {
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FD_DIRTY_VIEWPORT = BIT(8),
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FD_DIRTY_VTXSTATE = BIT(9),
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FD_DIRTY_VTXBUF = BIT(10),
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FD_DIRTY_MIN_SAMPLES = BIT(11),
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FD_DIRTY_SCISSOR = BIT(12),
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FD_DIRTY_STREAMOUT = BIT(13),
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@@ -285,6 +286,7 @@ struct fd_context {
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struct pipe_blend_color blend_color;
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struct pipe_stencil_ref stencil_ref;
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unsigned sample_mask;
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unsigned min_samples;
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/* local context fb state, for when ctx->batch is null: */
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struct pipe_framebuffer_state framebuffer;
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struct pipe_poly_stipple stipple;
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@@ -78,6 +78,14 @@ fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
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ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
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}
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static void
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fd_set_min_samples(struct pipe_context *pctx, unsigned min_samples)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->min_samples = min_samples;
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ctx->dirty |= FD_DIRTY_MIN_SAMPLES;
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}
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/* notes from calim on #dri-devel:
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* index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
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* out to vec4's
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@@ -582,6 +590,7 @@ fd_state_init(struct pipe_context *pctx)
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pctx->set_stencil_ref = fd_set_stencil_ref;
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pctx->set_clip_state = fd_set_clip_state;
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pctx->set_sample_mask = fd_set_sample_mask;
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pctx->set_min_samples = fd_set_min_samples;
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pctx->set_constant_buffer = fd_set_constant_buffer;
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pctx->set_shader_buffers = fd_set_shader_buffers;
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pctx->set_shader_images = fd_set_shader_images;
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