nv50,nvc0: make resolve sampler objects allow sRGB conversion
Just figured out what that bit does. Note: It's converted back to sRGB on write, so no effective conversion occurs.
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@@ -33,6 +33,7 @@
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#include "nv50_resource.h"
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#include "nv50_defs.xml.h"
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#include "nv50_texture.xml.h"
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#define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL
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@@ -598,15 +599,20 @@ nv50_blitctx_make_sampler(struct nv50_blitctx *blit)
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blit->sampler[0].id = -1;
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blit->sampler[0].tsc[0] = 0x00000092;
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blit->sampler[0].tsc[1] = 0x00000051;
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blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED |
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(NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) |
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(NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) |
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(NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT);
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blit->sampler[0].tsc[1] =
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NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE;
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/* clamp to edge, min/max lod = 0, bilinear filtering */
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blit->sampler[1].id = -1;
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blit->sampler[1].tsc[0] = 0x00000092;
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blit->sampler[1].tsc[1] = 0x00000062;
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blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
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blit->sampler[1].tsc[1] =
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NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE;
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}
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/* Since shaders cannot export stencil, we cannot copy stencil values when
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@@ -8,10 +8,10 @@ http://0x04.net/cgit/index.cgi/rules-ng-ng
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git clone git://0x04.net/rules-ng-ng
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The rules-ng-ng source files this header was generated from are:
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- rnndb/nv50_texture.xml ( 8111 bytes, from 2012-04-29 11:17:45)
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- ./rnndb/copyright.xml ( 6452 bytes, from 2011-08-11 18:25:12)
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- ./rnndb/nvchipsets.xml ( 3701 bytes, from 2012-03-22 20:40:59)
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- ./rnndb/nv50_defs.xml ( 5468 bytes, from 2011-08-11 18:25:12)
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- rnndb/nv50_texture.xml ( 8180 bytes, from 2012-07-31 11:07:50)
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- ./rnndb/copyright.xml ( 6452 bytes, from 2011-07-10 21:35:25)
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- ./rnndb/nvchipsets.xml ( 3736 bytes, from 2012-07-31 11:01:16)
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- ./rnndb/nv50_defs.xml ( 5468 bytes, from 2011-07-10 21:35:25)
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Copyright (C) 2006-2012 by the following authors:
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- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
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@@ -242,6 +242,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NV50_TSC_0_SHADOW_COMPARE_ENABLE 0x00000200
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#define NV50_TSC_0_SHADOW_COMPARE_FUNC__MASK 0x00001c00
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#define NV50_TSC_0_SHADOW_COMPARE_FUNC__SHIFT 10
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#define NV50_TSC_0_SRGB_CONVERSION_ALLOWED 0x00002000
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#define NV50_TSC_0_BOX_S__MASK 0x0001c000
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#define NV50_TSC_0_BOX_S__SHIFT 14
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#define NV50_TSC_0_BOX_T__MASK 0x000e0000
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@@ -33,6 +33,7 @@
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#include "nvc0_resource.h"
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#include "nv50/nv50_defs.xml.h"
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#include "nv50/nv50_texture.xml.h"
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#define NVC0_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL
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@@ -664,15 +665,20 @@ nvc0_blitctx_make_sampler(struct nvc0_blitctx *blit)
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blit->sampler[0].id = -1;
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blit->sampler[0].tsc[0] = 0x00000092;
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blit->sampler[0].tsc[1] = 0x00000051;
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blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED |
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(NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) |
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(NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) |
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(NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT);
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blit->sampler[0].tsc[1] =
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NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE;
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/* clamp to edge, min/max lod = 0, bilinear filtering */
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blit->sampler[1].id = -1;
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blit->sampler[1].tsc[0] = 0x00000092;
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blit->sampler[1].tsc[1] = 0x00000062;
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blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
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blit->sampler[1].tsc[1] =
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NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE;
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}
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/* Since shaders cannot export stencil, we cannot copy stencil values when
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