r600: add SET_NULL_SHADER macro.
This is used to set a hw shader to NULL. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -1294,6 +1294,11 @@ static void r600_update_clip_state(struct r600_context *rctx,
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return false; \
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} while(0)
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#define SET_NULL_SHADER(hw) do { \
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if (rctx->hw_shader_stages[(hw)].shader) \
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update_shader_atom(ctx, &rctx->hw_shader_stages[(hw)], NULL); \
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} while (0)
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static bool r600_update_derived_state(struct r600_context *rctx)
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{
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struct pipe_context * ctx = (struct pipe_context*)rctx;
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@@ -1346,8 +1351,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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}
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} else {
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if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader)) {
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update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_GS], NULL);
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update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_ES], NULL);
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SET_NULL_SHADER(R600_HW_STAGE_GS);
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SET_NULL_SHADER(R600_HW_STAGE_ES);
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rctx->shader_stages.geom_enable = false;
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r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
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}
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