mesa/st: Set pipe_shader_image::single_layer_view
Pass it through from the API. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23142>
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@@ -105,6 +105,7 @@ st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
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img->resource = stObj->pt;
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img->u.tex.level = u->Level + stObj->Attrib.MinLevel;
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img->u.tex.single_layer_view = !u->Layered;
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assert(img->u.tex.level <= img->resource->last_level);
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if (stObj->pt->target == PIPE_TEXTURE_3D) {
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if (u->Layered) {
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