zink: use hardware int64 when supported

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8403>
This commit is contained in:
Erik Faye-Lund
2021-01-10 13:57:15 +01:00
committed by Marge Bot
parent 5a11b374c5
commit 84772b23dc
+4 -1
View File
@@ -222,12 +222,15 @@ zink_screen_init_compiler(struct zink_screen *screen)
.lower_pack_64_2x32_split = true,
.lower_unpack_64_2x32_split = true,
.use_scoped_barrier = true,
.lower_int64_options = ~0,
.lower_int64_options = 0,
.lower_doubles_options = ~nir_lower_fp64_full_software,
};
screen->nir_options = default_options;
if (!screen->info.feats.features.shaderInt64)
screen->nir_options.lower_int64_options = ~0;
if (!screen->info.feats.features.shaderFloat64)
screen->nir_options.lower_doubles_options = ~0;
}