ilo: rename and add an accessor for texture slices
Rename ilo_texture::slice_offsets to ilo_texture::slices and add an accessor, ilo_texture_get_slice().
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@@ -527,7 +527,7 @@ tex_clear_region(struct ilo_blitter *blitter,
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for (slice = 0; slice < dst_box->depth; slice++) {
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const struct ilo_texture_slice *dst_slice =
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&dst->slice_offsets[dst_level][dst_box->z + slice];
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ilo_texture_get_slice(dst, dst_level, dst_box->z + slice);
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unsigned x1, y1, x2, y2;
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x1 = dst_slice->x + dst_box->x;
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@@ -607,9 +607,9 @@ tex_copy_region(struct ilo_blitter *blitter,
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for (slice = 0; slice < src_box->depth; slice++) {
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const struct ilo_texture_slice *dst_slice =
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&dst->slice_offsets[dst_level][dst_z + slice];
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ilo_texture_get_slice(dst, dst_level, dst_z + slice);
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const struct ilo_texture_slice *src_slice =
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&src->slice_offsets[src_level][src_box->z + slice];
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ilo_texture_get_slice(src, src_level, src_box->z + slice);
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unsigned x1, y1, x2, y2, src_x, src_y;
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x1 = (dst_slice->x + dst_x) * xscale;
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@@ -872,7 +872,7 @@ tex_layout_apply(const struct tex_layout *layout, struct ilo_texture *tex)
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static void
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tex_free_slices(struct ilo_texture *tex)
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{
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FREE(tex->slice_offsets[0]);
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FREE(tex->slices[0]);
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}
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static bool
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@@ -896,11 +896,11 @@ tex_alloc_slices(struct ilo_texture *tex)
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if (!slices)
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return false;
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tex->slice_offsets[0] = slices;
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tex->slices[0] = slices;
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/* point to the respective positions in the buffer */
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for (lv = 1; lv <= templ->last_level; lv++) {
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tex->slice_offsets[lv] = tex->slice_offsets[lv - 1] +
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tex->slices[lv] = tex->slices[lv - 1] +
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u_minify(templ->depth0, lv - 1) * templ->array_size;
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}
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@@ -1104,7 +1104,7 @@ tex_create(struct pipe_screen *screen,
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PIPE_BIND_RENDER_TARGET))
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tex->bo_flags |= INTEL_ALLOC_FOR_RENDER;
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tex_layout_init(&layout, screen, templ, tex->slice_offsets);
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tex_layout_init(&layout, screen, templ, tex->slices);
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switch (templ->target) {
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case PIPE_TEXTURE_1D:
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@@ -1380,9 +1380,11 @@ ilo_texture_alloc_bo(struct ilo_texture *tex)
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*/
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unsigned
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ilo_texture_get_slice_offset(const struct ilo_texture *tex,
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int level, int slice,
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unsigned level, unsigned slice,
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unsigned *x_offset, unsigned *y_offset)
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{
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const struct ilo_texture_slice *s =
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ilo_texture_get_slice(tex, level, slice);
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unsigned tile_w, tile_h, tile_size, row_size;
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unsigned x, y, slice_offset;
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@@ -1419,8 +1421,8 @@ ilo_texture_get_slice_offset(const struct ilo_texture *tex,
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row_size = tex->bo_stride * tile_h;
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/* in bytes */
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x = tex->slice_offsets[level][slice].x / tex->block_width * tex->bo_cpp;
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y = tex->slice_offsets[level][slice].y / tex->block_height;
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x = s->x / tex->block_width * tex->bo_cpp;
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y = s->y / tex->block_height;
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slice_offset = row_size * (y / tile_h) + tile_size * (x / tile_w);
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/*
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@@ -42,6 +42,14 @@ struct ilo_buffer {
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unsigned bo_flags;
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};
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/**
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* A 3D image slice, cube face, or array layer.
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*/
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struct ilo_texture_slice {
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/* 2D offset to the slice */
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unsigned x, y;
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};
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struct ilo_texture {
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struct pipe_resource base;
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@@ -73,11 +81,7 @@ struct ilo_texture {
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/* true if samples are interleaved */
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bool interleaved;
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/* 2D offsets into a layer/slice/face */
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struct ilo_texture_slice {
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unsigned x;
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unsigned y;
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} *slice_offsets[PIPE_MAX_TEXTURE_LEVELS];
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struct ilo_texture_slice *slices[PIPE_MAX_TEXTURE_LEVELS];
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struct ilo_texture *separate_s8;
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@@ -110,9 +114,20 @@ ilo_buffer_alloc_bo(struct ilo_buffer *buf);
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bool
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ilo_texture_alloc_bo(struct ilo_texture *tex);
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static inline struct ilo_texture_slice *
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ilo_texture_get_slice(const struct ilo_texture *tex,
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unsigned level, unsigned slice)
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{
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assert(level <= tex->base.last_level);
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assert(slice < ((tex->base.target == PIPE_TEXTURE_3D) ?
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u_minify(tex->base.depth0, level) : tex->base.array_size));
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return &tex->slices[level][slice];
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}
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unsigned
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ilo_texture_get_slice_offset(const struct ilo_texture *tex,
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int level, int slice,
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unsigned level, unsigned slice,
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unsigned *x_offset, unsigned *y_offset);
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#endif /* ILO_RESOURCE_H */
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@@ -186,10 +186,12 @@ tex_get_box_origin(const struct ilo_texture *tex,
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const struct pipe_box *box,
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unsigned *mem_x, unsigned *mem_y)
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{
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const struct ilo_texture_slice *s =
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ilo_texture_get_slice(tex, level, slice + box->z);
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unsigned x, y;
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x = tex->slice_offsets[level][slice + box->z].x + box->x;
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y = tex->slice_offsets[level][slice + box->z].y + box->y;
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x = s->x + box->x;
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y = s->y + box->y;
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assert(x % tex->block_width == 0 && y % tex->block_height == 0);
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@@ -211,6 +213,7 @@ tex_get_box_offset(const struct ilo_texture *tex, unsigned level,
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static unsigned
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tex_get_slice_stride(const struct ilo_texture *tex, unsigned level)
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{
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const struct ilo_texture_slice *s0, *s1;
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unsigned qpitch;
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/* there is no 3D array texture */
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@@ -228,7 +231,9 @@ tex_get_slice_stride(const struct ilo_texture *tex, unsigned level)
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}
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}
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qpitch = tex->slice_offsets[level][1].y - tex->slice_offsets[level][0].y;
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s0 = ilo_texture_get_slice(tex, level, 0);
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s1 = ilo_texture_get_slice(tex, level, 1);
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qpitch = s1->y - s0->y;
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assert(qpitch % tex->block_height == 0);
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return (qpitch / tex->block_height) * tex->bo_stride;
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