svga: Consider the new depth formats in svga_texture_from_handle().
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@@ -616,7 +616,8 @@ svga_texture_from_handle(struct pipe_screen *screen,
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/* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
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if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
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(f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
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(f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ) ) {
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(f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ||
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(f1 == SVGA3D_Z_DF24 && f2 == SVGA3D_Z_D24S8_INT) ) ) {
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debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2);
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return NULL;
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}
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