nine: fix incorrect calculation of layer count for 3D textures
Volume textures don't have a concept of "layers" v1: set last_layer to zero for 3D textures (Axel Davy) Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com> Reviewed-by: Axel Davy <davyaxel0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5808>
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@@ -563,7 +563,7 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
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templ.format = resource->format;
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templ.u.tex.first_layer = 0;
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templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
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resource->depth0 - 1 : resource->array_size - 1;
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0 : resource->array_size - 1;
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templ.u.tex.first_level = 0;
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templ.u.tex.last_level = resource->last_level;
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templ.swizzle_r = swizzle[0];
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